70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Cyber.Console;
|
|
|
|
namespace Cyber.Controls {
|
|
|
|
/// <summary>
|
|
/// Handles grabbing the cursor when needed and provides info about the mouse.
|
|
/// </summary>
|
|
public class CursorHandler : MonoBehaviour {
|
|
|
|
/// <summary>
|
|
/// The mouse sensitivity on the screen's x-axis.
|
|
/// </summary>
|
|
[Range(1f, 5.0f)]
|
|
public float MouseSensitivityX = 2.5f;
|
|
|
|
/// <summary>
|
|
/// The mouse sensitivity on the screen's y-axis.
|
|
/// </summary>
|
|
[Range(1f, 5.0f)]
|
|
public float MouseSensitivityY = 2.5f;
|
|
|
|
private bool CursorLocked = true;
|
|
private bool RequestedLockState = true;
|
|
|
|
/// <summary>
|
|
/// Request a new lock state. The cursor will be locked in case there
|
|
/// isn't another reason to have it in a different state (like the
|
|
/// <see cref="DebugConsole"/> being up).
|
|
/// </summary>
|
|
/// <param name="locked">If set to <c>true</c>, cursor might bse
|
|
/// locked.</param>
|
|
public void RequestLockState(bool locked) {
|
|
RequestedLockState = locked;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is the cursor currently locked?
|
|
/// </summary>
|
|
public bool Locked() {
|
|
return Term.IsVisible() || RequestedLockState;
|
|
}
|
|
|
|
private void Start() {
|
|
UpdateCursor();
|
|
}
|
|
|
|
private void Update() {
|
|
if (Term.IsVisible()) {
|
|
CursorLocked = false;
|
|
UpdateCursor();
|
|
} else {
|
|
CursorLocked = RequestedLockState;
|
|
UpdateCursor();
|
|
}
|
|
}
|
|
|
|
private void UpdateCursor() {
|
|
if (CursorLocked) {
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
Cursor.visible = false;
|
|
} else {
|
|
Cursor.lockState = CursorLockMode.None;
|
|
Cursor.visible = true;
|
|
}
|
|
}
|
|
}
|
|
} |