82 lines
2.9 KiB
C#
82 lines
2.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Cyber.Console;
|
|
|
|
namespace Cyber.Util {
|
|
|
|
/// <summary>
|
|
/// Renders textures that have text written on them.
|
|
/// </summary>
|
|
public class TextTextureRenderer : MonoBehaviour {
|
|
private static TextTextureRenderer Singleton;
|
|
private static Dictionary<string, Texture2D> Cache =
|
|
new Dictionary<string, Texture2D>();
|
|
|
|
/// <summary>
|
|
/// The camera the text is rendered with.
|
|
/// </summary>
|
|
public Camera Camera;
|
|
|
|
/// <summary>
|
|
/// The text that is rendered on screen.
|
|
/// </summary>
|
|
public TextMesh Text;
|
|
|
|
/// <summary>
|
|
/// Sets the singleton.
|
|
/// </summary>
|
|
public TextTextureRenderer() {
|
|
Singleton = this;
|
|
}
|
|
|
|
private Texture2D RenderText(TextTextureProperties text) {
|
|
Text.text = text.Text.Replace("\\n", "\n");
|
|
Text.fontSize = text.FontSize;
|
|
Text.characterSize = 0.5f * text.FontSize / text.Width;
|
|
|
|
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
|
|
RenderTexture OldRT = Camera.targetTexture;
|
|
Camera.targetTexture = TextTexture;
|
|
Camera.backgroundColor = text.Background;
|
|
Camera.Render();
|
|
Camera.targetTexture = OldRT;
|
|
|
|
OldRT = RenderTexture.active;
|
|
Texture2D Result = new Texture2D(text.Width, text.Height);
|
|
RenderTexture.active = TextTexture;
|
|
Result.ReadPixels(new Rect(0, 0, Result.width, Result.height), 0, 0);
|
|
Result.Apply();
|
|
|
|
RenderTexture.active = OldRT;
|
|
RenderTexture.ReleaseTemporary(TextTexture);
|
|
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renders a texture and caches it so it can be used as a texture
|
|
/// for a material (like a computer screen for example).
|
|
/// </summary>
|
|
/// <returns>The text.</returns>
|
|
/// <param name="text">Text.</param>
|
|
/// <param name="forceRender">Whether the texture should be rendered
|
|
/// again even if it's cached.</param>
|
|
public static Texture2D GetText(TextTextureProperties text, bool forceRender = false) {
|
|
string Hash = CreateHash(text);
|
|
if (forceRender || !Cache.ContainsKey(Hash)) {
|
|
Cache[Hash] = Singleton.RenderText(text);
|
|
Term.Println("Created a new texture for:");
|
|
Term.Println(Hash);
|
|
Term.Println("====");
|
|
}
|
|
return Cache[Hash];
|
|
}
|
|
|
|
private static string CreateHash(TextTextureProperties text) {
|
|
return text.Text + "," + text.Width + "," + text.Height + "," +
|
|
text.FontSize + "," + text.Background.r + "," +
|
|
text.Background.g + "," + text.Background.b;
|
|
}
|
|
}
|
|
} |