Cyber/Assets/Scripts/Entities/SyncBases/Door.cs

67 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Cyber.Entities.SyncBases {
/// <summary>
/// Door that slides open and closed. Can be interacted to toggle openness.
/// </summary>
public class Door : Interactable {
/// <summary>
/// The root of the door mesh. This will be scaled to animate the door.
/// </summary>
public Transform DoorRoot;
/// <summary>
/// The openness of the door.
/// </summary>
public bool IsOpen = false;
/// <summary>
/// Toggles the openness of the door.
/// </summary>
public override void Interact() {
IsOpen = !IsOpen;
}
/// <summary>
/// Reads the openness of the door from the server.
/// </summary>
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
IsOpen = reader.ReadBoolean();
}
/// <summary>
/// Writes the openness of the door.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
writer.Write(IsOpen);
}
/// <summary>
/// Return the Sync Handletype information for <see cref="Syncer"/>.
/// </summary>
/// <returns>Sync Handletype containing sync information.</returns>
public override SyncHandletype GetSyncHandletype() {
return new SyncHandletype(false, 10);
}
private void Update() {
float DoorScale = IsOpen ? 0.01f : 1;
if (DoorRoot.localScale.x != DoorScale) {
Vector3 Scale = DoorRoot.localScale;
if (Mathf.Abs(Scale.x - DoorScale) < 0.01) {
Scale.x = DoorScale;
} else {
Scale.x = Mathf.Lerp(Scale.x, DoorScale, 5f * Time.deltaTime);
}
DoorRoot.localScale = Scale;
}
}
}
}