Merge branch 'attacking_system'
Conflicts: core/src/com/saltosion/gladiator/util/Name.java
This commit is contained in:
commit
82dba2bb39
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core/assets/sprites/swinghitbox.png
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@ -11,6 +11,7 @@ import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.components.CRenderedObject;
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import com.saltosion.gladiator.input.InputHandler;
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import com.saltosion.gladiator.listeners.CombatListener;
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import com.saltosion.gladiator.systems.CombatSystem;
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import com.saltosion.gladiator.systems.MiscManagerSystem;
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import com.saltosion.gladiator.systems.PhysicsSystem;
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@ -66,6 +67,7 @@ public class GladiatorBrawler extends ApplicationAdapter {
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// Initialize stuff in the world
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initializePlayer();
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initializeTestDummy();
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initializeLevel();
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// Initialize input
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@ -94,6 +96,32 @@ public class GladiatorBrawler extends ApplicationAdapter {
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AppUtil.player = player;
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}
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public void initializeTestDummy() {
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Entity dummy = new Entity();
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite player1 = SpriteLoader.loadSprite(Name.PLAYERIMG, 0, 0, 64, 64);
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Sprite player2 = SpriteLoader.loadSprite(Name.PLAYERIMG, 1, 0, 64, 64);
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SpriteSequence sequence = new SpriteSequence(1).addSprite(player1).addSprite(player2);
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renderedObject.addSequence("Idle", sequence);
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renderedObject.playAnimation("Idle");
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dummy.add(renderedObject);
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dummy.add(new CPhysics().setSize(2, 4).setPosition(-6, 5));
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dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f).setCombatListener(
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new CombatListener() {
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@Override
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public void died(Entity source, int damageTaken) {
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System.out.println("Nooooo! I died! I will revenge this!");
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}
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@Override
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public void damageTaken(Entity source, int damageTaken) {
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System.out.println(String.format("I took %d damage! Damnit!", damageTaken));
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}
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}));
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engine.addEntity(dummy);
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}
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public void initializeLevel() {
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Entity ground = new Entity();
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@ -4,6 +4,7 @@ import java.util.HashMap;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.listeners.CombatListener;
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import com.saltosion.gladiator.util.Direction;
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public class CCombat extends Component {
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@ -11,7 +12,8 @@ public class CCombat extends Component {
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public int health = 0;
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private int maxHealth = 0;
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private int damage = 0;
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private Vector2 swingsize = new Vector2(4, 4);
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private Vector2 swingsize = new Vector2(4, 3);
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private CombatListener combatListener;
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private Vector2 swinging = new Vector2();
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private float swingCd = 0;
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@ -62,6 +64,11 @@ public class CCombat extends Component {
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return this;
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}
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public CCombat setCombatListener(CombatListener listener) {
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this.combatListener = listener;
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return this;
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}
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public int getMaxHealth() {
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return this.maxHealth;
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}
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@ -100,4 +107,8 @@ public class CCombat extends Component {
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public Vector2 getSwingSize() {
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return this.swingsize;
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}
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public CombatListener getCombatListener() {
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return this.combatListener;
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}
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}
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@ -2,7 +2,7 @@ package com.saltosion.gladiator.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.collisionlisteners.CollisionListener;
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import com.saltosion.gladiator.listeners.CollisionListener;
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public class CPhysics extends Component {
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@ -1,4 +1,4 @@
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package com.saltosion.gladiator.collisionlisteners;
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package com.saltosion.gladiator.listeners;
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import com.badlogic.ashley.core.Entity;
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import com.saltosion.gladiator.util.Direction;
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@ -0,0 +1,20 @@
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package com.saltosion.gladiator.listeners;
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import com.badlogic.ashley.core.Entity;
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public interface CombatListener {
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/**
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* This is called when the entity dies.
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* @param source The Entity that dealt the damage. Null if called without source.
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* @param damageTaken The damage dealt, that killed the entity.
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*/
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public void died(Entity source, int damageTaken);
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/**
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* This is called when the entity takes damage.
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* @param source Source of the damage. Null if called without source.
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* @param damageTaken Amout of damage taken.
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*/
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public void damageTaken(Entity source, int damageTaken);
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}
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@ -1,10 +1,11 @@
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package com.saltosion.gladiator.collisionlisteners;
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package com.saltosion.gladiator.listeners;
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import java.util.ArrayList;
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import com.badlogic.ashley.core.ComponentMapper;
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import com.badlogic.ashley.core.Entity;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.systems.CombatSystem;
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import com.saltosion.gladiator.util.Direction;
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public class SwingHitboxListener implements CollisionListener {
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@ -26,12 +27,10 @@ public class SwingHitboxListener implements CollisionListener {
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CCombat otherCombat = cm.get(other);
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if (otherCombat == null) {
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System.out.println("This entity doesn't have combat!");
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return;
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}
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int damage = cm.get(source).getDamage();
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otherCombat.health -= damage;
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System.out.println("Entity was hit for " + damage + " damage!");
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int damage = cm.get(source).getDamage();
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CombatSystem.dealDamage(source, other, damage);
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}
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}
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@ -8,11 +8,12 @@ import com.badlogic.ashley.core.Family;
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import com.badlogic.ashley.utils.ImmutableArray;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.collisionlisteners.SwingHitboxListener;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CDestructive;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.components.CRenderedObject;
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import com.saltosion.gladiator.listeners.CombatListener;
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import com.saltosion.gladiator.listeners.SwingHitboxListener;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Name;
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@ -57,13 +58,13 @@ public class CombatSystem extends EntitySystem {
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Vector2 pos = obj.getPosition().cpy();
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if (combat.getSwingDirection() == Direction.LEFT) {
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pos.add(-2, 0);
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pos.add(-combat.getSwingSize().x/2, 0);
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} else if (combat.getSwingDirection() == Direction.RIGHT) {
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pos.add(2, 0);
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pos.add(combat.getSwingSize().x/2, 0);
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} else if (combat.getSwingDirection() == Direction.UP) {
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pos.add(0, 2);
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pos.add(0, combat.getSwingSize().y);
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} else if (combat.getSwingDirection() == Direction.DOWN) {
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pos.add(0, -2);
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pos.add(0, -combat.getSwingSize().y/3*2);
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}
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createSwingHitbox(e, pos);
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@ -75,7 +76,7 @@ public class CombatSystem extends EntitySystem {
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public void createSwingHitbox(Entity source, Vector2 position) {
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Entity e = new Entity();
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CCombat combat = cm.get(source);
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Sprite s = SpriteLoader.loadSprite(Name.WALLIMG);
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Sprite s = SpriteLoader.loadSprite(Name.SWINGHITBOXIMG);
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e.add(new CRenderedObject(s));
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e.add(new CPhysics().setGhost(true).setGravityApplied(false).setMovable(false)
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.setSize(combat.getSwingSize()));
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@ -88,5 +89,38 @@ public class CombatSystem extends EntitySystem {
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public void updateEntities(Engine engine) {
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entities = engine.getEntitiesFor(Family.getFor(CCombat.class));
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}
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/**
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* Deal <b>damage</b> to <b>target</b>. Source is optional, leave null if none.
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* @param source Source of the <b>damage</b>.
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* @param target Target to kill.
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* @param damage Damage taken, that was dealth to the <b>target</b>.
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*/
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public static void dealDamage(Entity source, Entity target, int damage) {
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CCombat combat = target.getComponent(CCombat.class);
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CombatListener listener = combat.getCombatListener();
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if (listener != null) {
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listener.damageTaken(source, damage);
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}
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combat.health -= damage;
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if (combat.health <= 0) {
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killEntity(source, target, damage);
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}
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}
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/**
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* Straight off kill the <b>target</b>.
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* @param source Source of the <b/>damage</b>.
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* @param target Target to kill.
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* @param damage Damage taken, that killed <b>target</b>.
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*/
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public static void killEntity(Entity source, Entity target, int damage) {
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CCombat combat = target.getComponent(CCombat.class);
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CombatListener listener = combat.getCombatListener();
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if (listener != null) {
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listener.died(source, damage);
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}
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AppUtil.engine.removeEntity(target);
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}
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}
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@ -3,13 +3,13 @@ package com.saltosion.gladiator.util;
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public class Name {
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public static final String GAME_NAME = "Gladiator Brawl";
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public static final String DEBUG = "DEBUG";
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public static final String STATICPLAYER = "STATICPLAYER";
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public static final String PLAYERIMG = "PLAYERIMG";
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public static final String GROUNDIMG = "GROUNDIMG";
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public static final String WALLIMG = "WALLIMG";
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public static final String SWINGHITBOXIMG = "SWINGHITBOXIMG";
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public static final String MOVE_LEFT = "MOVE_LEFT";
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public static final String MOVE_RIGHT = "MOVE_RIGHT";
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@ -16,6 +16,7 @@ public class SpriteLoader {
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loadTexture(Name.PLAYERIMG, "sprites/player/player.png");
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loadTexture(Name.GROUNDIMG, "sprites/ground.png");
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loadTexture(Name.WALLIMG, "sprites/wall.png");
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loadTexture(Name.SWINGHITBOXIMG, "sprites/swinghitbox.png");
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}
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/**
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