Added round 5 to list & implemented gore levels.
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@ -12,22 +12,21 @@ import com.saltosion.gladiator.util.Name;
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public class BasicDeathListener implements CombatListener {
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private static final float FX_FORCE = 16f, FX_GRAV = -40f;
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private static final int FX_HIT_AMT = 4, FX_DEAD_AMT = 96;
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@Override
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public void died(Entity source, Entity target, int damageTaken) {
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target.flags &= ~Global.FLAG_ALIVE;
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CPhysics cp = target.getComponent(CPhysics.class);
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Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_HIT01),
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AudioLoader.getSound(Name.SOUND_HIT02),
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AudioLoader.getSound(Name.SOUND_HIT03),
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AudioLoader.getSound(Name.SOUND_HIT04),
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AudioLoader.getSound(Name.SOUND_HIT05));
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s.play(AppUtil.sfxVolume);
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for (int i = 0; i < FX_DEAD_AMT; i++) {
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for (int i = 0; i < getGoreAmount(damageTaken) * 2; i++) {
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Entity fx = new Entity();
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fx.add(new CParticle().setColor(1, 0, 0, 1).setDecayTime(2).setGravity(0, FX_GRAV)
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.setVelocity((float) Math.cos(Math.toRadians(Math.random() * 360)) * FX_FORCE,
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@ -42,15 +41,15 @@ public class BasicDeathListener implements CombatListener {
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@Override
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public void damageTaken(Entity source, Entity target, int damageTaken) {
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CPhysics cp = target.getComponent(CPhysics.class);
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Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_HIT01),
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AudioLoader.getSound(Name.SOUND_HIT02),
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AudioLoader.getSound(Name.SOUND_HIT03),
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AudioLoader.getSound(Name.SOUND_HIT04),
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AudioLoader.getSound(Name.SOUND_HIT05));
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s.play(AppUtil.sfxVolume);
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for (int i = 0; i < FX_HIT_AMT; i++) {
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for (int i = 0; i < getGoreAmount(damageTaken); i++) {
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Entity fx = new Entity();
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fx.add(new CParticle().setColor(1, 0, 0, 1).setDecayTime(2).setGravity(0, FX_GRAV)
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.setVelocity((float) Math.cos(Math.toRadians(Math.random() * 360)) * FX_FORCE,
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@ -62,4 +61,8 @@ public class BasicDeathListener implements CombatListener {
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}
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}
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public int getGoreAmount(int damage) {
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return (damage - 89) / 8 * Global.GORE_LEVEL;
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}
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}
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@ -6,6 +6,7 @@ import com.saltosion.gladiator.level.premade.Round1Level;
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import com.saltosion.gladiator.level.premade.Round2Level;
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import com.saltosion.gladiator.level.premade.Round3Level;
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import com.saltosion.gladiator.level.premade.Round4Level;
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import com.saltosion.gladiator.level.premade.Round5Level;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.AudioLoader;
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import com.saltosion.gladiator.util.Name;
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@ -16,7 +17,7 @@ public class InGameState extends BaseState {
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* Add new levels to this list
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*/
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private static final Level[] levels = {new Round1Level(), new Round2Level(),
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new Round3Level(), new Round4Level()};
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new Round3Level(), new Round4Level(), new Round5Level()};
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private Level level;
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private InGameGUICreator guiCreator;
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@ -11,6 +11,11 @@ public class Global {
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public static final int FLAG_ALIVE = 1;
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public static final int HIGH_GORE = 5;
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public static final int LOW_GORE = 1;
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public static final int NO_GORE = 0;
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public static final int GORE_LEVEL = HIGH_GORE;
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/**
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* Higher font scale = smaller text
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*/
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