Added round 5 to list & implemented gore levels.

This commit is contained in:
Jeasonfire 2015-05-18 02:55:02 +03:00
parent 9a0ea282c9
commit 8bd04ed140
3 changed files with 17 additions and 8 deletions

View File

@ -12,22 +12,21 @@ import com.saltosion.gladiator.util.Name;
public class BasicDeathListener implements CombatListener {
private static final float FX_FORCE = 16f, FX_GRAV = -40f;
private static final int FX_HIT_AMT = 4, FX_DEAD_AMT = 96;
@Override
public void died(Entity source, Entity target, int damageTaken) {
target.flags &= ~Global.FLAG_ALIVE;
CPhysics cp = target.getComponent(CPhysics.class);
Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_HIT01),
AudioLoader.getSound(Name.SOUND_HIT02),
AudioLoader.getSound(Name.SOUND_HIT03),
AudioLoader.getSound(Name.SOUND_HIT04),
AudioLoader.getSound(Name.SOUND_HIT05));
s.play(AppUtil.sfxVolume);
for (int i = 0; i < FX_DEAD_AMT; i++) {
for (int i = 0; i < getGoreAmount(damageTaken) * 2; i++) {
Entity fx = new Entity();
fx.add(new CParticle().setColor(1, 0, 0, 1).setDecayTime(2).setGravity(0, FX_GRAV)
.setVelocity((float) Math.cos(Math.toRadians(Math.random() * 360)) * FX_FORCE,
@ -42,15 +41,15 @@ public class BasicDeathListener implements CombatListener {
@Override
public void damageTaken(Entity source, Entity target, int damageTaken) {
CPhysics cp = target.getComponent(CPhysics.class);
Sound s = AppUtil.jukebox.returnRandomSound(AudioLoader.getSound(Name.SOUND_HIT01),
AudioLoader.getSound(Name.SOUND_HIT02),
AudioLoader.getSound(Name.SOUND_HIT03),
AudioLoader.getSound(Name.SOUND_HIT04),
AudioLoader.getSound(Name.SOUND_HIT05));
s.play(AppUtil.sfxVolume);
for (int i = 0; i < FX_HIT_AMT; i++) {
for (int i = 0; i < getGoreAmount(damageTaken); i++) {
Entity fx = new Entity();
fx.add(new CParticle().setColor(1, 0, 0, 1).setDecayTime(2).setGravity(0, FX_GRAV)
.setVelocity((float) Math.cos(Math.toRadians(Math.random() * 360)) * FX_FORCE,
@ -62,4 +61,8 @@ public class BasicDeathListener implements CombatListener {
}
}
public int getGoreAmount(int damage) {
return (damage - 89) / 8 * Global.GORE_LEVEL;
}
}

View File

@ -6,6 +6,7 @@ import com.saltosion.gladiator.level.premade.Round1Level;
import com.saltosion.gladiator.level.premade.Round2Level;
import com.saltosion.gladiator.level.premade.Round3Level;
import com.saltosion.gladiator.level.premade.Round4Level;
import com.saltosion.gladiator.level.premade.Round5Level;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.AudioLoader;
import com.saltosion.gladiator.util.Name;
@ -16,7 +17,7 @@ public class InGameState extends BaseState {
* Add new levels to this list
*/
private static final Level[] levels = {new Round1Level(), new Round2Level(),
new Round3Level(), new Round4Level()};
new Round3Level(), new Round4Level(), new Round5Level()};
private Level level;
private InGameGUICreator guiCreator;

View File

@ -11,6 +11,11 @@ public class Global {
public static final int FLAG_ALIVE = 1;
public static final int HIGH_GORE = 5;
public static final int LOW_GORE = 1;
public static final int NO_GORE = 0;
public static final int GORE_LEVEL = HIGH_GORE;
/**
* Higher font scale = smaller text
*/