Every entity with "CRenderedObject" is now drawn at 0, 0
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54e7238f3a
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@ -1,41 +1,73 @@
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package com.saltosion.gladiator;
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package com.saltosion.gladiator;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntityListener;
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import com.badlogic.ashley.core.Family;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.TimeUtils;
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import com.saltosion.gladiator.components.CRenderedObject;
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import com.saltosion.gladiator.systems.RenderingSystem;
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import com.saltosion.gladiator.util.GlobalStrings;
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import com.saltosion.gladiator.util.GlobalStrings;
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import com.saltosion.gladiator.util.SpriteLoader;
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import com.saltosion.gladiator.util.SpriteLoader;
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public class GladiatorBrawler extends ApplicationAdapter {
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public class GladiatorBrawler extends ApplicationAdapter {
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private Batch batch;
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private Sprite staticplayer;
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private OrthographicCamera camera;
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private Engine engine;
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private Engine engine;
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private Entity player;
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@Override
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@Override
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public void create () {
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public void create () {
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// Initialize the Engine
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engine = new Engine();
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engine = new Engine();
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camera = new OrthographicCamera();
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engine.addSystem(new RenderingSystem());
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camera.setToOrtho(false, 384, 216);
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batch = new SpriteBatch();
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engine.addEntityListener(Family.getFor(CRenderedObject.class),
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staticplayer = SpriteLoader.loadSprite(GlobalStrings.STATICPLAYER);
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new EntityListener() {
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@Override
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public void entityRemoved(Entity entity) {
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.updateEntities(engine);
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}
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@Override
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public void entityAdded(Entity entity) {
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RenderingSystem rs = engine.getSystem(RenderingSystem.class);
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rs.updateEntities(engine);
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}
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});
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// Initialize player
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initializePlayer();
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}
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}
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@Override
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@Override
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public void render () {
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public void render () {
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Gdx.gl.glClearColor(1, 1, 1, 1);
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engine.update(Gdx.graphics.getDeltaTime());
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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}
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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public void initializePlayer() {
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batch.draw(staticplayer, 0, 0);
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player = new Entity();
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batch.end();
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CRenderedObject renderedObject = new CRenderedObject();
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Sprite staticplayer = SpriteLoader.loadSprite(GlobalStrings.STATICPLAYER);
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renderedObject.spritesequences.put("Idle", new SpriteSequence(staticplayer));
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renderedObject.currentSequence = "Idle";
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player.add(renderedObject);
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engine.addEntity(player);
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}
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}
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}
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}
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36
core/src/com/saltosion/gladiator/SpriteSequence.java
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36
core/src/com/saltosion/gladiator/SpriteSequence.java
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@ -0,0 +1,36 @@
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package com.saltosion.gladiator;
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import java.util.ArrayList;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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public class SpriteSequence {
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private ArrayList<Sprite> sprites = new ArrayList<Sprite>();
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private float defaultPlayspeed = 1;
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/**
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* A static single image.
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* @param sprite
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*/
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public SpriteSequence(Sprite sprite) {
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sprites.add(sprite);
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defaultPlayspeed = 0;
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}
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public SpriteSequence(float playspeed, ArrayList<Sprite> sprites) {
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this.defaultPlayspeed = playspeed;
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if (sprites != null) {
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this.sprites = sprites;
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}
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}
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public Sprite getSprite(int index) {
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return sprites.get(index);
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}
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public float getPlayspeed() {
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return defaultPlayspeed;
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}
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}
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@ -0,0 +1,14 @@
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package com.saltosion.gladiator.components;
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import java.util.HashMap;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.saltosion.gladiator.SpriteSequence;
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public class CRenderedObject extends Component {
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public HashMap<String, SpriteSequence> spritesequences = new HashMap<String, SpriteSequence>();
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public String currentSequence = "";
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public Sprite staticSprite = null; // If this is set, only this image will be shown as the entity
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public float currentframe = 0;
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}
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@ -0,0 +1,55 @@
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package com.saltosion.gladiator.systems;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntitySystem;
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import com.badlogic.ashley.core.Family;
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import com.badlogic.ashley.utils.ImmutableArray;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.saltosion.gladiator.SpriteSequence;
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import com.saltosion.gladiator.components.CRenderedObject;
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public class RenderingSystem extends EntitySystem {
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private ImmutableArray<Entity> entities;
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private SpriteBatch batch;
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private OrthographicCamera camera;
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@Override
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public void addedToEngine(Engine engine) {
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updateEntities(engine);
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batch = new SpriteBatch();
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camera = new OrthographicCamera();
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camera.setToOrtho(false, 384, 216);
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}
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@Override
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public void update(float deltaTime) {
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Gdx.gl.glClearColor(1, 1, 1, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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for (int i=0; i<entities.size(); i++) {
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CRenderedObject renderedObject = entities.get(i).getComponent(CRenderedObject.class);
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SpriteSequence currSequence = renderedObject.spritesequences.get(renderedObject.currentSequence);
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int currFrame = (int) Math.floor(renderedObject.currentframe);
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Sprite currSprite = currSequence.getSprite(currFrame);
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batch.draw(currSprite, 0, 0);
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}
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batch.end();
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}
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public void updateEntities(Engine engine) {
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entities = engine.getEntitiesFor(Family.getFor(CRenderedObject.class));
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}
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}
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@ -1,6 +1,5 @@
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package com.saltosion.gladiator.util;
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package com.saltosion.gladiator.util;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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