This commit is contained in:
Allexit 2015-05-09 23:32:27 +03:00
commit b2fe6338a5
15 changed files with 472 additions and 206 deletions

2
.gitignore vendored
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@ -53,6 +53,7 @@ dist/
nbdist/
nbactions.xml
nb-configuration.xml
.nb-gradle/
## Gradle
@ -62,3 +63,4 @@ build/
## OS Specific
.DS_Store
/.nb-gradle/private/

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@ -3,7 +3,6 @@ package com.saltosion.gladiator;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntityListener;
import com.badlogic.ashley.core.Family;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Sprite;
@ -11,8 +10,10 @@ import com.badlogic.gdx.math.Vector2;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.input.InputHandler;
import com.saltosion.gladiator.systems.PhysicsSystem;
import com.saltosion.gladiator.systems.RenderingSystem;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Global;
import com.saltosion.gladiator.util.Name;
import com.saltosion.gladiator.util.SpriteLoader;
import com.saltosion.gladiator.util.SpriteSequence;
@ -22,21 +23,31 @@ public class GladiatorBrawler extends ApplicationAdapter {
private Engine engine;
private InputHandler inputHandler;
private float physics_accumulator = 0f;
private Entity player;
@Override
public void create() {
// Initialize the Engine
engine = new Engine();
engine.addSystem(new RenderingSystem());
engine.addSystem(new PhysicsSystem());
engine.addEntityListener(new EntityListener() {
@Override
public void entityAdded(Entity entity) {
PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
ps.updateEntities(engine);
}
engine.addEntityListener(Family.getFor(),
new EntityListener() {
@Override
public void entityRemoved(Entity entity) {
PhysicsSystem ps = engine.getSystem(PhysicsSystem.class);
ps.updateEntities(engine);
}
});
engine.addSystem(new RenderingSystem());
engine.addEntityListener(new EntityListener() {
@Override
public void entityRemoved(Entity entity) {
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
@ -47,17 +58,14 @@ public class GladiatorBrawler extends ApplicationAdapter {
public void entityAdded(Entity entity) {
RenderingSystem rs = engine.getSystem(RenderingSystem.class);
rs.updateEntities(engine);
}
});
// Initialize stuff in the world
initializePlayer();
initializeLevel();
// Initialize input
inputHandler = new InputHandler();
Gdx.input.setInputProcessor(inputHandler);
}
@ -78,13 +86,51 @@ public class GladiatorBrawler extends ApplicationAdapter {
renderedObject.addSequence("Idle", sequence);
renderedObject.playAnimation("Idle");
player.add(renderedObject);
player.add(new CPhysics());
player.add(new CPhysics().setSize(player1.getRegionWidth() * Global.SPRITE_SCALE,
player1.getRegionHeight() * Global.SPRITE_SCALE).setPosition(0, 5));
engine.addEntity(player);
AppUtil.player = player;
}
public void initializeLevel() {
Entity ground = new Entity();
Sprite groundSprite = SpriteLoader.loadSprite(Name.GROUNDIMG, 0, 0, 256, 64);
CRenderedObject renderedObject = new CRenderedObject(groundSprite);
ground.add(renderedObject);
CPhysics physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
.setSize(groundSprite.getRegionWidth() * Global.SPRITE_SCALE,
groundSprite.getRegionHeight() * Global.SPRITE_SCALE);
physics.position.set(new Vector2(0, -4));
ground.add(physics);
Sprite wallSprite = SpriteLoader.loadSprite(Name.WALLIMG, 0, 0, 64, 64);
Entity wall0 = new Entity();
CRenderedObject wall0RenderedObject = new CRenderedObject(wallSprite);
CPhysics wall0Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
wall0Physics.position.set(new Vector2(6, 0));
wall0.add(wall0RenderedObject);
wall0.add(wall0Physics);
Entity wall1 = new Entity();
CRenderedObject wall1RenderedObject = new CRenderedObject(wallSprite);
CPhysics wall1Physics = new CPhysics().setMovable(false).setGravityApplied(false).setDynamic(false)
.setSize(wallSprite.getRegionWidth() * Global.SPRITE_SCALE,
wallSprite.getRegionHeight() * Global.SPRITE_SCALE);
wall1Physics.position.set(new Vector2(-6, 0));
wall1.add(wall1RenderedObject);
wall1.add(wall1Physics);
engine.addEntity(ground);
engine.addEntity(wall0);
engine.addEntity(wall1);
}
@Override
public void resize(int width, int height) {
super.resize(width, height);

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@ -2,13 +2,57 @@ package com.saltosion.gladiator.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.math.Vector2;
import com.saltosion.gladiator.physics.CollisionListener;
public class CPhysics extends Component {
public Vector2 position = new Vector2(0, 0);
public Vector2 velocity = new Vector2(0, 0);
public Vector2 position = new Vector2();
public Vector2 velocity = new Vector2();
public Vector2 size = new Vector2();
public float movespeed = 5f, jumpForce = 0.3f, gravity = 1f;
public boolean grounded = true;
public CollisionListener collisionListener = null;
// Movable toggles if the entity can move by itself
public boolean movable = true;
// GravityApplied toggles if the entity is affected by gravity
public boolean gravityApplied = true;
// Dynamic toggles if the entity processes collisions
public boolean dynamic = true;
// Movement (/input) vars
public boolean movingLeft = false;
public boolean movingRight = false;
public boolean jumping = false;
public boolean grounded = true;
public CPhysics setMovable(boolean movable) {
this.movable = movable;
return this;
}
public CPhysics setGravityApplied(boolean gravityApplied) {
this.gravityApplied = gravityApplied;
return this;
}
public CPhysics setDynamic(boolean dynamic) {
this.dynamic = dynamic;
return this;
}
public CPhysics setSize(float w, float h) {
this.size.set(w, h);
return this;
}
public CPhysics setPosition(float x, float y) {
this.position.set(x, y);
return this;
}
public CPhysics setCollisionListener(CollisionListener collisionListener) {
this.collisionListener = collisionListener;
return this;
}
}

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@ -16,7 +16,6 @@ public class IRJump implements InputReceiver {
public boolean released() {
CPhysics physics = AppUtil.player.getComponent(CPhysics.class);
physics.jumping = false;
physics.grounded = true;
return true;
}

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@ -0,0 +1,22 @@
package com.saltosion.gladiator.physics;
import com.badlogic.ashley.core.Entity;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public interface CollisionListener {
/**
* This method will be called when host collides with other
*
* @param side The side which host is colliding other with. Eg. if host is
* falling towards other, this argument will be CollisionSide.BOTTOM when
* the collision happens.
* @param host
* @param other
*/
public void collision(CollisionSide side, Entity host, Entity other);
}

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@ -0,0 +1,11 @@
package com.saltosion.gladiator.physics;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public enum CollisionSide {
TOP, BOTTOM, LEFT, RIGHT
}

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@ -0,0 +1,137 @@
package com.saltosion.gladiator.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.utils.ImmutableArray;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.physics.CollisionSide;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public class PhysicsSystem extends EntitySystem {
private ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
private ImmutableArray<Entity> entities;
@Override
public void addedToEngine(Engine engine) {
updateEntities(engine);
}
@Override
public void update(float deltaTime) {
for (int i = 0; i < entities.size(); i++) {
CPhysics obj = pm.get(entities.get(i));
// Movement
if (obj.movable) {
float move = 0;
if (obj.movingLeft) {
move--;
}
if (obj.movingRight) {
move++;
}
obj.velocity.x = move * obj.movespeed * deltaTime;
if (obj.jumping && obj.grounded) {
obj.grounded = false;
obj.velocity.y = obj.jumpForce;
}
}
// Gravity
if (obj.gravityApplied) {
obj.velocity.y -= obj.gravity * deltaTime;
}
// Collisions
if (obj.dynamic) {
for (int j = 0; j < entities.size(); j++) {
if (i == j) {
continue;
}
collision(entities.get(i), entities.get(j));
}
}
// Apply movement
obj.position.add(obj.velocity);
}
}
public void collision(Entity entity0, Entity entity1) {
CPhysics cp0 = pm.get(entity0);
CPhysics cp1 = pm.get(entity1);
float x00 = cp0.position.x - cp0.size.x / 2;
float x01 = cp0.position.x + cp0.size.x / 2;
float x10 = cp1.position.x - cp1.size.x / 2;
float x11 = cp1.position.x + cp1.size.x / 2;
float y00 = cp0.position.y - cp0.size.y / 2;
float y01 = cp0.position.y + cp0.size.y / 2;
float y10 = cp1.position.y - cp1.size.y / 2;
float y11 = cp1.position.y + cp1.size.y / 2;
boolean colliding = (x00 < x11) && (x01 > x10) && (y00 < y11) && (y01 > y10);
if (!colliding) {
return;
}
if (x00 <= x11 && Math.abs(x00 - x11) < (cp0.size.x + cp1.size.x) / 16) {
// cp0's left side is colliding with cp1's right side
if (cp0.velocity.x < 0) {
// cp0 is going left, stop
cp0.velocity.x = 0;
}
if (cp0.collisionListener != null) {
cp0.collisionListener.collision(CollisionSide.LEFT, entity0, entity1);
}
}
if (x01 > x10 && Math.abs(x01 - x10) < (cp0.size.x + cp1.size.x) / 16) {
// cp0's right side is colliding with cp1's left side
if (cp0.velocity.x > 0) {
// cp0 is going right, stop
cp0.velocity.x = 0;
}
if (cp0.collisionListener != null) {
cp0.collisionListener.collision(CollisionSide.RIGHT, entity0, entity1);
}
}
if (y00 <= y11 && Math.abs(y00 - y11) < (cp0.size.y + cp1.size.y) / 16) {
// cp0's bottom side is colliding with cp1's top side
if (cp0.velocity.y < 0) {
// cp0 is going down, stop
cp0.velocity.y = 0;
}
cp0.grounded = true;
if (cp0.collisionListener != null) {
cp0.collisionListener.collision(CollisionSide.BOTTOM, entity0, entity1);
}
}
if (y01 > y10 && Math.abs(y01 - y10) < (cp0.size.y + cp1.size.y) / 16) {
// cp0's top side is colliding with cp1's bottom side
if (cp0.velocity.y > 0) {
// cp0 is going up, stop
cp0.velocity.y = 0;
}
if (cp0.collisionListener != null) {
cp0.collisionListener.collision(CollisionSide.TOP, entity0, entity1);
}
}
}
public void updateEntities(Engine engine) {
entities = engine.getEntitiesFor(Family.getFor(CPhysics.class));
}
}

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@ -7,7 +7,7 @@ public class AppUtil {
public static Entity player;
public static final int VPHEIGHT_CONST = 14;
public static final int VPHEIGHT_CONST = 24;
public static final Vector2 JUMP_FORCE = new Vector2(0, 12000);
}

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@ -8,6 +8,6 @@ public class Global {
public static final String GAME_NAME = "Gladiator Brawl";
public static final int VPHEIGHT_CONST = 14;
public static final float PHYSICS_TIMESTEP = 1/45f;
public static final float SPRITE_SCALE = 1 / 16f;
}

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@ -6,6 +6,8 @@ public class Name {
public static final String STATICPLAYER = "STATICPLAYER";
public static final String PLAYERIMG = "PLAYERIMG";
public static final String GROUNDIMG = "GROUNDIMG";
public static final String WALLIMG = "WALLIMG";
public static final String MOVE_LEFT = "MOVE_LEFT";
public static final String MOVE_RIGHT = "MOVE_RIGHT";

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@ -14,10 +14,13 @@ public class SpriteLoader {
static {
loadTexture(Name.STATICPLAYER, "sprites/staticplayer.png");
loadTexture(Name.PLAYERIMG, "sprites/player/player.png");
loadTexture(Name.GROUNDIMG, "sprites/ground.png");
loadTexture(Name.WALLIMG, "sprites/wall.png");
}
/**
* Returns a sprite, which is a piece from texture.
*
* @param texKey
* @param x
* @param y
@ -28,12 +31,13 @@ public class SpriteLoader {
public static Sprite loadSprite(String texKey, int x, int y, int width, int height) {
TextureRegion tr = new TextureRegion(textures.get(texKey), x * width, y * height, width, height);
Sprite s = new Sprite(tr);
s.setScale(1/16f);
s.setScale(Global.SPRITE_SCALE);
return s;
}
/**
* Returns a sprite, which is originally a texture.
*
* @param texKey
* @return
*/
@ -43,6 +47,7 @@ public class SpriteLoader {
/**
* Load texture from path.
*
* @param filePath
*/
public static Texture loadTexture(String key, String filePath) {

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@ -6,11 +6,12 @@ import com.badlogic.gdx.graphics.g2d.Sprite;
public class SpriteSequence {
private ArrayList<Sprite> sprites = new ArrayList<Sprite>();
private final ArrayList<Sprite> sprites = new ArrayList<Sprite>();
private float defaultPlayspeed = 1;
/**
* A static single image.
*
* @param sprite
*/
public SpriteSequence(Sprite sprite) {
@ -20,9 +21,6 @@ public class SpriteSequence {
public SpriteSequence(float playspeed) {
this.defaultPlayspeed = playspeed;
if (sprites != null) {
this.sprites = sprites;
}
}
public SpriteSequence addSprite(Sprite s) {