Added TextNode and Property to the gui system.

This commit is contained in:
Jeasonfire 2015-05-13 22:19:09 +03:00
parent 43ca403385
commit d3092a17ec
12 changed files with 57 additions and 48 deletions

View File

@ -13,6 +13,9 @@ import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.gui.ButtonNode;
import com.saltosion.gladiator.gui.GUIManager;
import com.saltosion.gladiator.gui.GUINode;
import com.saltosion.gladiator.gui.TextNode;
import com.saltosion.gladiator.gui.TextProperty;
import com.saltosion.gladiator.input.InputHandler;
import com.saltosion.gladiator.listeners.CombatListener;
import com.saltosion.gladiator.listeners.ai.DummyAI;
@ -202,6 +205,10 @@ public class GladiatorBrawler extends ApplicationAdapter {
};
button.setPosition(0.12f, 0.5f);
guiManager.getRootNode().addChild(button);
TextNode text = new TextNode("test-text", "Test!");
text.setPosition(0.01f, 0.99f);
guiManager.getRootNode().addChild(text);
}
@Override

View File

@ -3,10 +3,6 @@ package com.saltosion.gladiator.components;
import com.badlogic.ashley.core.Component;
import com.saltosion.gladiator.listeners.AIListener;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public class CAI extends Component {
private AIListener listener;

View File

@ -0,0 +1,17 @@
package com.saltosion.gladiator.gui;
public class TextNode extends GUINode implements TextProperty {
private String text;
public TextNode(String ID, String text) {
super(ID);
this.text = text;
}
@Override
public String getText() {
return text;
}
}

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@ -0,0 +1,7 @@
package com.saltosion.gladiator.gui;
public interface TextProperty {
public String getText();
}

View File

@ -3,10 +3,6 @@ package com.saltosion.gladiator.input;
import com.saltosion.gladiator.systems.RenderingSystem;
import com.saltosion.gladiator.util.AppUtil;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public class IRDebugToggle implements InputReceiver {
@Override

View File

@ -3,10 +3,6 @@ package com.saltosion.gladiator.listeners;
import com.badlogic.ashley.core.Entity;
import java.util.ArrayList;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public interface AIListener {
/**

View File

@ -3,10 +3,6 @@ package com.saltosion.gladiator.listeners;
import com.badlogic.ashley.core.Entity;
import com.saltosion.gladiator.util.Direction;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public interface CollisionListener {
/**

View File

@ -8,10 +8,6 @@ import com.saltosion.gladiator.listeners.AIListener;
import com.saltosion.gladiator.util.Direction;
import java.util.ArrayList;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public class DummyAI implements AIListener {
private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);

View File

@ -11,10 +11,6 @@ import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CPhysics;
import java.util.ArrayList;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public class AISystem extends EntitySystem {
private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);

View File

@ -10,10 +10,6 @@ import com.saltosion.gladiator.components.CCombat;
import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.util.Direction;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public class PhysicsSystem extends EntitySystem {
private static final float MAX_VEL = 0.5f;

View File

@ -21,8 +21,11 @@ import com.saltosion.gladiator.components.CPhysics;
import com.saltosion.gladiator.components.CRenderedObject;
import com.saltosion.gladiator.gui.GUINode;
import com.saltosion.gladiator.gui.ImageNode;
import com.saltosion.gladiator.gui.TextNode;
import com.saltosion.gladiator.gui.TextProperty;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Global;
import com.saltosion.gladiator.util.Log;
import com.saltosion.gladiator.util.SpriteSequence;
import java.util.ArrayList;
import java.util.List;
@ -54,7 +57,7 @@ public class RenderingSystem extends EntitySystem {
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("fonts/roman.fnt"));
font.setUseIntegerPositions(true);
font.setUseIntegerPositions(false);
debugRenderer = new ShapeRenderer();
@ -77,20 +80,20 @@ public class RenderingSystem extends EntitySystem {
CPhysics phys = pm.get(AppUtil.player);
camera.position.set(phys.getPosition().x, phys.getPosition().y, 0);
camera.update();
fontCamera.position.set(phys.getPosition().x * Global.FONT_SCALE, phys.getPosition().y * Global.FONT_SCALE, 0);
fontCamera.position.set(camera.position.x * Global.FONT_SCALE, camera.position.y * Global.FONT_SCALE, 0);
fontCamera.update();
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
renderEntities(deltaTime);
renderGUI(Vector2.Zero);
renderGUI(new Vector2(0, 0));
renderDebug(camera);
renderFont(fontCamera);
}
private void renderEntities(float deltaTime) {
batch.setProjectionMatrix(camera.combined);
batch.begin();
for (int i = 0; i < entities.size(); i++) {
CRenderedObject renderedObject = rom.get(entities.get(i));
@ -114,6 +117,7 @@ public class RenderingSystem extends EntitySystem {
}
private void renderGUI(Vector2 rootPosition) {
batch.setProjectionMatrix(camera.combined);
batch.begin();
renderGUINode(AppUtil.guiManager.getRootNode(), rootPosition);
batch.end();
@ -127,8 +131,14 @@ public class RenderingSystem extends EntitySystem {
position.y * AppUtil.VPHEIGHT_CONST - s.getHeight() / 2 + camera.position.y);
s.draw(batch);
}
if (node instanceof TextNode) {
Log.info("X: " + position.x);
Log.info("Y: " + position.y);
drawString(((TextProperty) node).getText(), new Vector2(position.x * AppUtil.VPHEIGHT_CONST * aspectratio + camera.position.x,
position.y * AppUtil.VPHEIGHT_CONST + camera.position.y));
}
for (GUINode child : node.getChildren()) {
renderGUINode(child, position);
renderGUINode(child, new Vector2(position));
}
}
@ -164,7 +174,7 @@ public class RenderingSystem extends EntitySystem {
batch.setProjectionMatrix(fontCamera.combined);
batch.begin();
for (TextObject obj : drawableText) {
font.draw(batch, obj.text, obj.position.x / Global.FONT_SCALE, obj.position.y / Global.FONT_SCALE);
font.draw(batch, obj.text, obj.position.x * Global.FONT_SCALE, obj.position.y * Global.FONT_SCALE);
}
drawableText.clear();
batch.end();

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@ -1,9 +1,5 @@
package com.saltosion.gladiator.util;
/**
*
* @author Jens "Jeasonfire" Pitkänen <jeasonfire@gmail.com>
*/
public enum Direction {
UP, DOWN, LEFT, RIGHT, CENTRE