Added AI's.
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4d074bee4a
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ea3efb2205
@ -32,7 +32,8 @@ public class EntityFactory {
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player.add(createPlayerRenderedObject());
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// Physics
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player.add(new CPhysics().setSize(1.5f, 3.299f).setPosition(pos.x, pos.y).setDirection(initialDirection));
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player.add(new CPhysics().setSize(1.5f, 3.299f).setPosition(pos.x, pos.y)
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.setDirection(initialDirection).setMoveSpeed(15f));
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// Combat
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player.add(new CCombat().setBaseDamage(100).setHealth(1000)
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@ -53,23 +54,24 @@ public class EntityFactory {
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}
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public Entity createEnemy(Vector2 pos, Direction initialDirection, CAI cai) {
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Entity dummy = new Entity();
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dummy.flags |= Global.FLAG_ALIVE;
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Entity enemy = new Entity();
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enemy.flags |= Global.FLAG_ALIVE;
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// Graphics
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dummy.add(createPlayerRenderedObject());
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enemy.add(createPlayerRenderedObject());
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// Physics
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dummy.add(new CPhysics().setSize(1.5f, 3.299f).setPosition(pos.x, pos.y).setDirection(initialDirection));
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enemy.add(new CPhysics().setSize(1.5f, 3.299f).setPosition(pos.x, pos.y)
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.setDirection(initialDirection).setMoveSpeed(14f));
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// Combat
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dummy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f)
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enemy.add(new CCombat().setBaseDamage(100).setHealth(1000).setSwingCD(.5f)
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.setCombatListener(new BasicDeathListener()));
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dummy.add(cai);
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enemy.add(cai);
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AppUtil.engine.addEntity(dummy);
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AppUtil.engine.addEntity(enemy);
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return dummy;
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return enemy;
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}
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private CRenderedObject createPlayerRenderedObject() {
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@ -91,11 +93,11 @@ public class EntityFactory {
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renderedObject.addChannel("torso");
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// Idle animations
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SpriteSequence torsoIdleRightSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][1][0]);
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SpriteSequence torsoIdleRightSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][0][0]).addSprite(playerSprites[0][1][0]);
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renderedObject.addSequence("Torso-Idle-Right", torsoIdleRightSequence);
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SpriteSequence legsIdleRightSquence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[1][0][0]).addSprite(playerSprites[1][1][0]);
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renderedObject.addSequence("Legs-Idle-Right", legsIdleRightSquence);
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SpriteSequence torsoIdleLeftSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][1][1]);
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SpriteSequence torsoIdleLeftSequence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[0][0][1]).addSprite(playerSprites[0][1][1]);
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renderedObject.addSequence("Torso-Idle-Left", torsoIdleLeftSequence);
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SpriteSequence legsIdleLeftSquence = new SpriteSequence(IDLE_ANIMATION_SPEED).addSprite(playerSprites[1][0][1]).addSprite(playerSprites[1][1][1]);
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renderedObject.addSequence("Legs-Idle-Left", legsIdleLeftSquence);
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@ -2,7 +2,9 @@ package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.PanicAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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@ -37,7 +39,8 @@ public class Round1Level implements Level {
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(-10, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(12f).setAIListener(new PanicAI())));
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}
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}
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@ -2,7 +2,10 @@ package com.saltosion.gladiator.level.premade;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.level.Level;
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import com.saltosion.gladiator.listeners.ai.HunterAI;
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import com.saltosion.gladiator.listeners.ai.ScaredAI;
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import com.saltosion.gladiator.util.AppUtil;
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import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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@ -37,8 +40,10 @@ public class Round2Level implements Level {
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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player = AppUtil.entityFactory.createPlayer(new Vector2(0, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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new CAI().setReactDistance(10f).setAIListener(new ScaredAI())));
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(-10, 2), Direction.RIGHT,
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new CAI().setReactDistance(10f).setAIListener(new HunterAI())));
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}
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}
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60
core/src/com/saltosion/gladiator/listeners/ai/HunterAI.java
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60
core/src/com/saltosion/gladiator/listeners/ai/HunterAI.java
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@ -0,0 +1,60 @@
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package com.saltosion.gladiator.listeners.ai;
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import com.badlogic.ashley.core.ComponentMapper;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.Gdx;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.listeners.AIListener;
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import com.saltosion.gladiator.util.Direction;
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import java.util.ArrayList;
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public class HunterAI implements AIListener {
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private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private static final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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private float lastRush = 0;
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private final float rushInterval;
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public HunterAI() {
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this.rushInterval = 1f;
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}
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public HunterAI(float rushInterval) {
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this.rushInterval = rushInterval;
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}
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@Override
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public void react(ArrayList<Entity> closeEntities, Entity host) {
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lastRush += Gdx.graphics.getDeltaTime();
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if (lastRush > rushInterval) {
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lastRush = 0;
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} else {
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return;
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}
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CCombat c0 = cm.get(host);
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CPhysics p0 = pm.get(host);
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p0.movingLeft = false;
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p0.movingRight = false;
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c0.inputs.put(Direction.UP, false);
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c0.inputs.put(Direction.DOWN, false);
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c0.inputs.put(Direction.LEFT, false);
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c0.inputs.put(Direction.RIGHT, false);
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for (Entity other : closeEntities) {
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CPhysics p1 = pm.get(other);
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if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
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p0.movingRight = true;
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c0.inputs.put(Direction.RIGHT, true);
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} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
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p0.movingLeft = true;
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c0.inputs.put(Direction.LEFT, true);
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}
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}
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}
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}
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core/src/com/saltosion/gladiator/listeners/ai/PanicAI.java
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46
core/src/com/saltosion/gladiator/listeners/ai/PanicAI.java
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@ -0,0 +1,46 @@
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package com.saltosion.gladiator.listeners.ai;
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import com.badlogic.ashley.core.Entity;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.listeners.AIListener;
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import com.saltosion.gladiator.util.Direction;
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import java.util.ArrayList;
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public class PanicAI implements AIListener {
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@Override
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public void react(ArrayList<Entity> closeEntities, Entity host) {
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CPhysics po = host.getComponent(CPhysics.class);
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CCombat co = host.getComponent(CCombat.class);
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co.inputs.put(Direction.UP, false);
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co.inputs.put(Direction.DOWN, false);
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co.inputs.put(Direction.RIGHT, false);
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co.inputs.put(Direction.LEFT, false);
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if (closeEntities.isEmpty()) {
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po.jumping = false;
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return;
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}
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if (po.isGrounded()) {
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po.jumping = true;
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}
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switch ((int) Math.ceil(Math.random() * 4)) {
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default:
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case 1:
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co.inputs.put(Direction.LEFT, true);
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break;
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case 2:
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co.inputs.put(Direction.RIGHT, true);
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break;
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case 3:
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co.inputs.put(Direction.DOWN, true);
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break;
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case 4:
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co.inputs.put(Direction.UP, true);
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break;
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}
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}
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}
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core/src/com/saltosion/gladiator/listeners/ai/ScaredAI.java
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core/src/com/saltosion/gladiator/listeners/ai/ScaredAI.java
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@ -0,0 +1,47 @@
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package com.saltosion.gladiator.listeners.ai;
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import com.badlogic.ashley.core.ComponentMapper;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.gdx.Gdx;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.listeners.AIListener;
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import com.saltosion.gladiator.util.Direction;
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import java.util.ArrayList;
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public class ScaredAI implements AIListener {
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private static final ComponentMapper<CPhysics> pm = ComponentMapper.getFor(CPhysics.class);
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private static final ComponentMapper<CCombat> cm = ComponentMapper.getFor(CCombat.class);
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@Override
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public void react(ArrayList<Entity> closeEntities, Entity host) {
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CCombat c0 = cm.get(host);
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CPhysics p0 = pm.get(host);
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p0.movingLeft = false;
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p0.movingRight = false;
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c0.inputs.put(Direction.UP, false);
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c0.inputs.put(Direction.DOWN, false);
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c0.inputs.put(Direction.LEFT, false);
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c0.inputs.put(Direction.RIGHT, false);
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Direction dir = Direction.DOWN;
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if (Math.random() < 0.5) {
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dir = Direction.UP;
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}
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if (Math.random() < 2 * Gdx.graphics.getDeltaTime()) {
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c0.inputs.put(dir, true);
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}
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for (Entity other : closeEntities) {
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CPhysics p1 = pm.get(other);
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if (p0.getPosition().x + p0.getSize().x / 3 < p1.getPosition().x - p1.getSize().x / 3) {
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p0.movingLeft = true;
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} else if (p0.getPosition().x - p0.getSize().x / 3 > p1.getPosition().x + p1.getSize().x / 3) {
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p0.movingRight = true;
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}
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}
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}
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}
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@ -9,6 +9,7 @@ import com.badlogic.ashley.utils.ImmutableArray;
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import com.saltosion.gladiator.components.CAI;
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import com.saltosion.gladiator.components.CCombat;
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import com.saltosion.gladiator.components.CPhysics;
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import com.saltosion.gladiator.listeners.AIListener;
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import java.util.ArrayList;
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public class AISystem extends EntitySystem {
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@ -49,7 +50,10 @@ public class AISystem extends EntitySystem {
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reactEntities.add(entities.get(j));
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}
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}
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cai.getAIListener().react(reactEntities, entities.get(i));
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AIListener listener = cai.getAIListener();
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if (listener != null) {
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listener.react(reactEntities, entities.get(i));
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}
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}
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}
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