Added multichannel support to entity rendering system
This commit is contained in:
parent
9fb15e572d
commit
f441b6c164
@ -1,6 +1,8 @@
|
||||
package com.saltosion.gladiator.components;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Set;
|
||||
|
||||
import com.badlogic.ashley.core.Component;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
@ -8,10 +10,13 @@ import com.saltosion.gladiator.util.SpriteSequence;
|
||||
|
||||
public class CRenderedObject extends Component {
|
||||
private HashMap<String, SpriteSequence> spritesequences = new HashMap<String, SpriteSequence>();
|
||||
private String currentSequence = "";
|
||||
private float currentframe = 0;
|
||||
private ArrayList<String> channels = new ArrayList<String>();
|
||||
private HashMap<String, String> currentSequences = new HashMap<String, String>();
|
||||
private HashMap<String, Float> currentFrames = new HashMap<String, Float>();
|
||||
|
||||
public CRenderedObject() {}
|
||||
public CRenderedObject() {
|
||||
addChannel("default");
|
||||
}
|
||||
|
||||
/**
|
||||
* Can be used if the Rendered Object is a single static image always.
|
||||
@ -19,46 +24,145 @@ public class CRenderedObject extends Component {
|
||||
*/
|
||||
public CRenderedObject(Sprite sprite) {
|
||||
spritesequences.put("Idle", new SpriteSequence(sprite));
|
||||
currentSequence = "Idle";
|
||||
addChannel("default");
|
||||
}
|
||||
|
||||
public void addSequence(String key, SpriteSequence sequence) {
|
||||
spritesequences.put(key, sequence);
|
||||
}
|
||||
|
||||
public void setCurrentSequence(String sequence) {
|
||||
this.currentSequence = sequence;
|
||||
/**
|
||||
* Sets sequence for channelName
|
||||
* @param channelName
|
||||
* @param sequence
|
||||
*/
|
||||
public void setCurrentSequence(String channelName, String sequence) {
|
||||
this.currentSequences.put(channelName, sequence);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets sequence for "default" channel.
|
||||
* @param sequence
|
||||
*/
|
||||
public void setCurrentSequence(String sequence) {
|
||||
setCurrentSequence("default", sequence);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets frame for channelName
|
||||
* @param channelName
|
||||
* @param frame
|
||||
*/
|
||||
public void setCurrentFrame(String channelName, float frame) {
|
||||
this.currentFrames.put(channelName, frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets frame for "default" channel.
|
||||
* @param frame
|
||||
*/
|
||||
public void setCurrentFrame(float frame) {
|
||||
this.currentframe = frame;
|
||||
setCurrentFrame("default", frame);
|
||||
}
|
||||
|
||||
public SpriteSequence getSequence(String key) {
|
||||
return spritesequences.get(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays animation on the "default" channel, starting in frame 0
|
||||
* @param key
|
||||
*/
|
||||
public void playAnimation(String key) {
|
||||
playAnimation(key, 0);
|
||||
}
|
||||
|
||||
public void playAnimation(String key, int startingframe) {
|
||||
if (spritesequences.containsKey(key)) {
|
||||
currentSequence = key;
|
||||
currentframe = startingframe;
|
||||
/**
|
||||
* Plays animation on channelName
|
||||
* @param channelName
|
||||
* @param key animation name
|
||||
* @param startingframe
|
||||
*/
|
||||
public void playAnimation(String channelName, String key, int startingframe) {
|
||||
if (spritesequences.containsKey(key) && channels.contains(channelName)) {
|
||||
setCurrentSequence(channelName, key);
|
||||
setCurrentFrame(channelName, startingframe);
|
||||
return;
|
||||
}
|
||||
String[] s = (String[]) spritesequences.keySet().toArray();
|
||||
currentSequence = s[0];
|
||||
currentframe = 0;
|
||||
setCurrentSequence(channels.get(0), s[0]);
|
||||
setCurrentFrame(channels.get(0), 0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays animation on the "default" channel.
|
||||
* @param key animation name
|
||||
* @param startingFrame
|
||||
*/
|
||||
public void playAnimation(String key, int startingframe) {
|
||||
playAnimation("default", key, startingframe);
|
||||
}
|
||||
|
||||
public void addChannel(String channelName) {
|
||||
Set<String> sequences = spritesequences.keySet();
|
||||
String sequence = "";
|
||||
if (sequences.size() > 0) {
|
||||
sequence = (String) sequences.toArray()[0];
|
||||
}
|
||||
this.channels.add(channelName);
|
||||
this.currentSequences.put(channelName, sequence);
|
||||
this.currentFrames.put(channelName, 0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets channel name
|
||||
* @param oldName Old name of the channel
|
||||
* @param newName New name of the channel to be set
|
||||
* @return <b>boolean</b>, false if channel with oldName doesn't exist or a channel with newName already exists.
|
||||
*/
|
||||
public boolean setChannelName(String oldName, String newName) {
|
||||
if ( !this.channels.contains(oldName) || this.channels.contains(newName) ) {
|
||||
return false;
|
||||
}
|
||||
this.channels.remove(oldName);
|
||||
this.channels.add(newName);
|
||||
this.currentFrames.put(newName, this.currentFrames.remove(oldName));
|
||||
this.currentSequences.put(newName, this.currentSequences.remove(oldName));
|
||||
return true;
|
||||
}
|
||||
|
||||
public ArrayList<String> getChannels() {
|
||||
return channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current frame on "default" channel.
|
||||
* @return
|
||||
*/
|
||||
public float getCurrentFrame() {
|
||||
return currentframe;
|
||||
return currentFrames.get("default");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the frame on "channel".
|
||||
* @param channel
|
||||
* @return
|
||||
*/
|
||||
public float getCurrentFrame(String channel) {
|
||||
return currentFrames.get(channel);
|
||||
}
|
||||
|
||||
public String getCurrentSequence() {
|
||||
return currentSequence;
|
||||
return currentSequences.get("default");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current sequence on "channel"
|
||||
* @param channel
|
||||
* @return
|
||||
*/
|
||||
public String getCurrentSequence(String channel) {
|
||||
return currentSequences.get(channel);
|
||||
}
|
||||
|
||||
}
|
@ -99,8 +99,9 @@ public class RenderingSystem extends EntitySystem {
|
||||
batch.begin();
|
||||
for (int i = 0; i < entities.size(); i++) {
|
||||
CRenderedObject renderedObject = rom.get(entities.get(i));
|
||||
SpriteSequence currSequence = renderedObject.getSequence(renderedObject.getCurrentSequence());
|
||||
int currFrame = (int) Math.floor(renderedObject.getCurrentFrame());
|
||||
for (String channel : renderedObject.getChannels()) {
|
||||
SpriteSequence currSequence = renderedObject.getSequence(renderedObject.getCurrentSequence(channel));
|
||||
int currFrame = (int) Math.floor(renderedObject.getCurrentFrame(channel));
|
||||
Sprite currSprite = currSequence.getSprite(currFrame);
|
||||
|
||||
CPhysics physics = pm.get(entities.get(i));
|
||||
@ -115,6 +116,7 @@ public class RenderingSystem extends EntitySystem {
|
||||
float nextFrame = renderedObject.getCurrentFrame() + deltaTime * currSequence.getPlayspeed();
|
||||
renderedObject.setCurrentFrame(nextFrame % currSequence.frameCount());
|
||||
}
|
||||
}
|
||||
batch.end();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user