Fixed nullpointer in Round 10.
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@ -1,7 +1,19 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.level.premade;
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@ -15,10 +27,6 @@ import com.saltosion.gladiator.util.Direction;
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import com.saltosion.gladiator.util.Global;
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import java.util.ArrayList;
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/**
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*
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* @author Medvith
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*/
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public class Round10Level implements Level {
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public Entity player;
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@ -47,8 +55,9 @@ public class Round10Level implements Level {
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@Override
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public void generate() {
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AppUtil.levelFactory.createLevelBase();
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(10, 2), Direction.LEFT,
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player = AppUtil.entityFactory.createPlayer(new Vector2(-7.5f, 2), Direction.RIGHT);
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enemies.add(AppUtil.entityFactory.createEnemy(new Vector2(7.5f, 2), Direction.LEFT,
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new CAI().setReactDistance(15f).setAIListener(new RelentlessAI())));
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}
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}
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@ -39,7 +39,7 @@ public class InGameState extends BaseState {
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* Add new levels to this list
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*/
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private static final Level[] levels = {new Round1Level(), new Round2Level(),
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new Round3Level(), new Round4Level(), new Round5Level(), new Round6Level(),
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new Round3Level(), new Round4Level(), new Round5Level(), new Round6Level(),
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new Round7Level(), new Round8Level(), new Round9Level(), new Round10Level()};
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private Level level;
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