SimplyGladiators/core/src/com/saltosion/gladiator/components/CRenderedObject.java

219 lines
5.5 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.components;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Set;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.saltosion.gladiator.util.Log;
import com.saltosion.gladiator.util.SpriteSequence;
public class CRenderedObject extends Component {
private final HashMap<String, SpriteSequence> spritesequences = new HashMap<String, SpriteSequence>();
private final ArrayList<String> channels = new ArrayList<String>();
private final HashMap<String, String> currentSequences = new HashMap<String, String>();
private final HashMap<String, Float> currentFrames = new HashMap<String, Float>();
public CRenderedObject() {
addChannel("default");
}
/**
* Can be used if the Rendered Object is a single static image always.
*
* @param sprite
*/
public CRenderedObject(Sprite sprite) {
spritesequences.put("Idle", new SpriteSequence(sprite));
addChannel("default");
}
public void addSequence(String key, SpriteSequence sequence) {
spritesequences.put(key, sequence);
}
/**
* Sets sequence for channelName
*
* @param channelName
* @param sequence
*/
public void setCurrentSequence(String channelName, String sequence) {
this.currentSequences.put(channelName, sequence);
}
/**
* Sets sequence for "default" channel.
*
* @param sequence
*/
public void setCurrentSequence(String sequence) {
setCurrentSequence("default", sequence);
}
/**
* Sets frame for channelName
*
* @param channelName
* @param frame
*/
public void setCurrentFrame(String channelName, float frame) {
this.currentFrames.put(channelName, frame);
}
/**
* Sets frame for "default" channel.
*
* @param frame
*/
public void setCurrentFrame(float frame) {
setCurrentFrame("default", frame);
}
public SpriteSequence getSequence(String key) {
return spritesequences.get(key);
}
/**
* Plays animation on the "default" channel, starting in frame 0
*
* @param key
*/
public void playAnimation(String key) {
playAnimation(key, 0);
}
/**
* Plays animation on the "default" channel.
*
* @param key animation name
* @param startingframe
*/
public void playAnimation(String key, int startingframe) {
playAnimation("default", key, startingframe);
}
/**
* Plays animation on "channelName" starting on frame 0
*
* @param channelName channel name
* @param key animation name
*/
public void playAnimation(String channelName, String key) {
playAnimation(channelName, key, 0);
}
/**
* Plays animation on channelName
*
* @param channelName
* @param key animation name
* @param startingframe
*/
public void playAnimation(String channelName, String key, int startingframe) {
if (getCurrentSequence(channelName).equals(key)) {
return;
}
if (spritesequences.containsKey(key) && channels.contains(channelName)) {
setCurrentSequence(channelName, key);
setCurrentFrame(channelName, startingframe);
return;
}
Log.info("Channel: " + channelName);
Log.info("Key: " + key);
String[] s = (String[]) spritesequences.keySet().toArray();
setCurrentSequence(channels.get(0), s[0]);
setCurrentFrame(channels.get(0), 0f);
}
public final void addChannel(String channelName) {
Set<String> sequences = spritesequences.keySet();
String sequence = "";
if (sequences.size() > 0) {
sequence = (String) sequences.toArray()[0];
}
this.channels.add(channelName);
this.currentSequences.put(channelName, sequence);
this.currentFrames.put(channelName, 0f);
}
/**
* Sets channel name
*
* @param oldName Old name of the channel
* @param newName New name of the channel to be set
* @return <b>boolean</b>, false if channel with oldName doesn't exist or a
* channel with newName already exists.
*/
public boolean setChannelName(String oldName, String newName) {
if (!this.channels.contains(oldName) || this.channels.contains(newName)) {
return false;
}
this.channels.remove(oldName);
this.channels.add(newName);
this.currentFrames.put(newName, this.currentFrames.remove(oldName));
this.currentSequences.put(newName, this.currentSequences.remove(oldName));
return true;
}
public ArrayList<String> getChannels() {
return channels;
}
/**
* Returns the current frame on "default" channel.
*
* @return
*/
public float getCurrentFrame() {
return currentFrames.get("default");
}
/**
* Returns the frame on "channel".
*
* @param channel
* @return
*/
public float getCurrentFrame(String channel) {
return currentFrames.get(channel);
}
public String getCurrentSequence() {
return currentSequences.get("default");
}
/**
* Returns the current sequence on "channel"
*
* @param channel
* @return
*/
public String getCurrentSequence(String channel) {
return currentSequences.get(channel);
}
}