75 lines
3.4 KiB
Java
75 lines
3.4 KiB
Java
/**
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* GladiatorBrawler is a 2D swordfighting game.
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* Copyright (C) 2015 Jeasonfire/Allexit
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.saltosion.gladiator.util;
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public class Name {
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public static final String GAME_NAME = "Simply Gladiators";
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public static final String SPLASH_SALTOSION = "SPLASH_SALTOSION";
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public static final String SPLASH_LIBGDX = "SPLASH_LIBGDX";
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public static final String STATICPLAYER = "STATICPLAYER";
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public static final String PLAYERIMG = "PLAYERIMG";
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public static final String GROUNDIMG = "GROUNDIMG";
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public static final String WALLIMG = "WALLIMG";
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public static final String SWINGHITBOXIMG = "SWINGHITBOXIMG";
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public static final String AUDIENCEIMG = "AUDIENCEIMG";
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public static final String HEALTHBARIMG = "HEALTHBARIMG";
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public static final String BUTTON_HUGE = "BUTTON_HUGE";
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public static final String BUTTON_HUGE_HOVER = "BUTTON_HUGE_HOVER";
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public static final String BUTTON_BIG = "BUTTON_BIG";
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public static final String BUTTON_BIG_HOVER = "BUTTON_BIG_HOVER";
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public static final String BUTTON_SMALL = "BUTTON_SMALL";
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public static final String BUTTON_SMALL_HOVER = "BUTTON_SMALL_HOVER";
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public static final String TITLE_LOGO = "TITLE_LOGO";
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public static final String MENU_BACKGROUND = "MENU_BACKGROUND";
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public static final String GPLV3_LOGO = "GPLV3_LOGO";
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public static final String OSI_LOGO = "OSI_LOGO";
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public static final String MOVE_LEFT = "MOVE_LEFT";
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public static final String MOVE_RIGHT = "MOVE_RIGHT";
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public static final String JUMP = "JUMP";
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public static final String SWING_LEFT = "SWING_LEFT";
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public static final String SWING_RIGHT = "SWING_RIGHT";
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public static final String SWING_UP = "SWING_UP";
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public static final String SWING_DOWN = "SWING_DOWN";
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public static final String SKIP_INTRO = "SKIP_INTRO";
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public static final String DEBUG = "DEBUG";
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public static final String MUSIC_THEME = "MUSIC_THEME";
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public static final String MUSIC_BATTLE = "MUSIC_BATTLE";
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public static final String SOUND_SWING01 = "SOUND_SWING01";
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public static final String SOUND_SWING02 = "SOUND_SWING02";
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public static final String SOUND_SWING03 = "SOUND_SWING03";
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public static final String SOUND_HIT01 = "SOUND_HIT01";
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public static final String SOUND_HIT02 = "SOUND_HIT02";
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public static final String SOUND_HIT03 = "SOUND_HIT03";
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public static final String SOUND_HIT04 = "SOUND_HIT04";
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public static final String SOUND_HIT05 = "SOUND_HIT05";
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public static final String SOUND_CLANG01 = "SOUND_CLANG01";
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public static final String SOUND_CLANG02 = "SOUND_CLANG02";
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public static final String SOUND_CLANG03 = "SOUND_CLANG03";
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public static final String SOUND_CLANG04 = "SOUND_CLANG04";
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public static final String SOUND_STEP = "SOUND_STEP";
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public static final String SOUND_BUTTON_PRESS = "SOUND_BUTTON_PRESS";
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public static final String SOUND_BUTTON_RELEASE = "SOUND_BUTTON_RELEASE";
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}
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