2020-04-19 22:09:31 +02:00
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using UnityEngine;
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public class Options : MonoBehaviour {
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public bool InvertMouseX { get; set; }
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public bool InvertMouseY { get; set; }
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public bool CameraBobbing { get; set; }
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public float MouseSensitivity { get; set; }
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2020-04-22 17:44:05 +02:00
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public float RenderScale { get; set; }
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2020-04-19 22:09:31 +02:00
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public float MasterVolume { get; set; }
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public float CampfireVolume { get; set; }
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public float AmbientVolume { get; set; }
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public float FootstepVolume { get; set; }
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2020-04-21 02:10:32 +02:00
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public float DiaryVolume { get; set; }
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2020-04-19 22:09:31 +02:00
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private void Awake() {
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InvertMouseX = false;
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InvertMouseY = false;
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2020-04-19 22:22:24 +02:00
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CameraBobbing = true;
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2020-04-19 22:09:31 +02:00
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MouseSensitivity = 2f;
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2020-04-22 17:44:05 +02:00
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RenderScale = 1f;
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2020-04-19 22:09:31 +02:00
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MasterVolume = 0.3f;
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CampfireVolume = 1f;
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AmbientVolume = 1f;
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FootstepVolume = 1f;
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2020-04-21 02:10:32 +02:00
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DiaryVolume = 1f;
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2020-04-19 22:09:31 +02:00
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}
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}
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