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public bool CameraBobbing { get; set; }
public float MouseSensitivity { get; set; }
public float RenderScale { get; set; }
public float MasterVolume { get; set; }
public float CampfireVolume { get; set; }
public float AmbientVolume { get; set; }
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@ -10,6 +10,7 @@ public class PauseMenu : MonoBehaviour {
public Toggle InvertMouseY;
public Toggle CameraBobbing;
public Slider MouseSensitivity;
public Slider RenderScale;
public Slider MasterVolume;
public Slider CampfireVolume;
public Slider AmbientVolume;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
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* The RenderingCamera field controls which Camera's render target is blitted.
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*/
[RequireComponent(typeof(Camera))]
public class RenderScaler : MonoBehaviour {
public Options Options;
public Camera RenderingCamera;
public float CurrentRenderScale = -1f;
// 100ms between texture recreation should lessen the gpu load a bit
// when moving the slider around, but still give realtime (enough) feedback.
public float RenderScaleChangeCooldown = 0.1f;
private RenderTexture CameraTarget;
private float LastChange = 0;
private void Start() {
UpdateRenderTexture();
}
private void Update() {
if (Time.unscaledTime - LastChange > RenderScaleChangeCooldown && CurrentRenderScale != Options.RenderScale) {
LastChange = Time.unscaledTime;
UpdateRenderTexture();
}
}
private void UpdateRenderTexture() {
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RenderingCamera.targetTexture.height = (int)(Screen.height * CurrentRenderScale);
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}
private void OnRenderImage(RenderTexture src, RenderTexture dst) {
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shadowmaskMode: 1
blendWeights: 2
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@ -145,6 +148,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
@ -158,7 +162,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@ -180,6 +184,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
@ -193,7 +198,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@ -215,6 +220,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2