campfire/Raw Assets/Skyboxes/Nightsky.xml

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2020-04-18 20:51:05 +02:00
<?xml version="1.0" encoding="utf-8" ?>
<spacescapelayers>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>2</hdrPower>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>Smol stars</name>
<nearColor>1 1 1 1</nearColor>
<numPoints>1000</numPoints>
<pointSize>2</pointSize>
<seed>834521</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>2</hdrPower>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>Big stars</name>
<nearColor>1 1 1 1</nearColor>
<numPoints>1000</numPoints>
<pointSize>1</pointSize>
<seed>762</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>2</hdrPower>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>Dust v smol stars</name>
<nearColor>1 1 1 1</nearColor>
<numPoints>800</numPoints>
<pointSize>1</pointSize>
<seed>6432</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<ditherAmount>0.03</ditherAmount>
<gain>100</gain>
<hdrMultiplier>1</hdrMultiplier>
<hdrPower>1</hdrPower>
<innerColor>0.117647 0.105882 0.117647 1</innerColor>
<lacunarity>1</lacunarity>
<name>Space Mist</name>
<noiseType>fbm</noiseType>
<octaves>2</octaves>
<offset>1</offset>
<outerColor>0 0 0 1</outerColor>
<powerAmount>1</powerAmount>
<previewTextureSize>256</previewTextureSize>
<scale>1</scale>
<seed>512</seed>
<shelfAmount>0</shelfAmount>
<sourceBlendFactor>one</sourceBlendFactor>
<type>noise</type>
</layer>
</spacescapelayers>