2020-04-19 18:42:40 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CampfireSfx : MonoBehaviour {
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2020-04-19 22:09:31 +02:00
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public GameState GameState;
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2020-04-19 18:42:40 +02:00
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public AudioSource ActiveBurnSource;
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public AudioSource AmbientSource;
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public AudioSource IntenseAmbientSource;
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public Campfire Campfire;
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public float ActiveBurn = 0f;
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[Header("Clips")]
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public AudioClip EndClip;
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public AudioClip[] AmbientClips;
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public AudioClip[] IntenseAmbientClips;
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public AudioClip[] CrackleClips;
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private void Update() {
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ActiveBurn = Mathf.Max(0, ActiveBurn - Time.deltaTime);
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if (Campfire.TimeToEnd <= 0) {
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IntenseAmbientSource.volume = Mathf.Lerp(IntenseAmbientSource.volume, 0, 10f * Time.deltaTime);
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ActiveBurnSource.volume = Mathf.Lerp(ActiveBurnSource.volume, 0, 10f * Time.deltaTime);
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AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 0, 10f * Time.deltaTime);
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return;
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} else {
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2020-04-20 04:18:33 +02:00
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IntenseAmbientSource.volume = Mathf.Max(ActiveBurn, Mathf.Clamp((Campfire.Fuel - Campfire.GoodFuelAmount) / Campfire.GoodFuelAmount, 0, 1) * 0.2f);
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2020-04-19 18:42:40 +02:00
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ActiveBurnSource.volume = Mathf.Pow(ActiveBurn, 0.3f);
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AmbientSource.volume = Mathf.Lerp(AmbientSource.volume, 1, 10f * Time.deltaTime);
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}
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bool StartEndClip = Campfire.TimeToEnd <= EndClip.length && AmbientSource.clip != EndClip;
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2020-06-13 01:12:10 +02:00
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bool StopEndClip = AmbientSource.clip == EndClip && (Campfire.TimeToEnd > EndClip.length - AmbientSource.time || GameState.Current == State.Paused);
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2020-04-19 18:42:40 +02:00
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if (StartEndClip) {
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AmbientSource.clip = EndClip;
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2020-04-19 20:04:45 +02:00
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AmbientSource.time = Mathf.Clamp(EndClip.length - Campfire.TimeToEnd, 0, EndClip.length - 0.01f);
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2020-04-19 18:42:40 +02:00
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AmbientSource.Play();
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2020-06-13 01:12:10 +02:00
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} else if (StopEndClip) {
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if (Campfire.TimeToEnd <= EndClip.length) {
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// This will happen if the campfire is near the end, but sticks get thrown in,
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// so the end clip should "skip back" a little to arrive at the end at the
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// right time.
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AmbientSource.time = Mathf.Clamp(EndClip.length - Campfire.TimeToEnd, 0, EndClip.length - 0.01f);
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} else {
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Refresh(AmbientSource, AmbientClips);
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}
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} else if (NeedsRefresh(AmbientSource)) {
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2020-04-19 20:04:45 +02:00
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Refresh(AmbientSource, AmbientClips);
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2020-04-19 18:42:40 +02:00
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}
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if (NeedsRefresh(IntenseAmbientSource)) {
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2020-04-19 20:04:45 +02:00
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Refresh(IntenseAmbientSource, IntenseAmbientClips);
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2020-04-19 18:42:40 +02:00
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}
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if (ActiveBurn > 0 && NeedsRefresh(ActiveBurnSource)) {
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2020-04-19 20:04:45 +02:00
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Refresh(ActiveBurnSource, CrackleClips);
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}
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}
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private void Refresh(AudioSource source, AudioClip[] clips) {
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source.clip = RandomClip(clips);
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if (source.clip != null) {
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source.time = 0f;
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source.Play();
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2020-04-19 18:42:40 +02:00
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}
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}
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private bool NeedsRefresh(AudioSource source) {
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return !source.isPlaying || source.clip == null || (source.clip.length - source.time) <= Time.deltaTime;
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}
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private AudioClip RandomClip(AudioClip[] clips) {
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if (clips.Length > 0) {
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return clips[Random.Range(0, clips.Length)];
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} else {
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return null;
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}
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}
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}
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