2020-04-19 00:30:27 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Burnable : MonoBehaviour {
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2020-04-30 02:33:23 +02:00
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public BurnQuality Quality;
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2020-05-01 04:37:20 +02:00
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public bool BurningInCampfire = false;
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2020-04-19 00:30:27 +02:00
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}
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