2020-04-19 00:30:27 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Unnamed Burn Quality", menuName = "Campfire/Burn Quality")]
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public class BurnQuality : ScriptableObject {
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public float FuelValue;
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2020-04-19 02:00:22 +02:00
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public float FlameEffect;
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2020-04-19 00:30:27 +02:00
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public AudioClip BurningSound;
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}
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