campfire/Assets/Scripts/GameOverVR.cs

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using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
public class GameOverVR : MonoBehaviour {
public PostProcessVolume DarknessVolume;
public GameState GameState;
private void Update() {
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DarknessVolume.weight = Mathf.Lerp(DarknessVolume.weight, GameState.Current == State.GameOver ? 1 : 0, 0.5f * Time.deltaTime);
if (DarknessVolume.weight >= 0.9) {
SceneManager.LoadScene("Scenes/VRGameOverScene");
}
}
}