Re-split Burnable and Item, make vr sticks burn

This commit is contained in:
Jens Pitkänen 2020-04-30 03:33:23 +03:00
parent d5d905a1f1
commit 726c670522
7 changed files with 59 additions and 11 deletions

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@ -140,6 +140,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: BurningStick m_Name: BurningStick
m_TagString: Untagged m_TagString: Untagged
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Grabbed: 0 Grabbed: 0
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@ -56,6 +56,7 @@ GameObject:
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m_Layer: 10 m_Layer: 10
m_Name: stick m_Name: stick
m_TagString: Untagged m_TagString: Untagged
@ -93,7 +94,6 @@ MonoBehaviour:
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Grabbed: 0 Grabbed: 0
--- !u!54 &1732996613952540235 --- !u!54 &1732996613952540235
@ -112,6 +112,19 @@ Rigidbody:
m_Interpolate: 0 m_Interpolate: 0
m_Constraints: 0 m_Constraints: 0
m_CollisionDetection: 0 m_CollisionDetection: 0
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@ -4902,6 +4902,7 @@ GameObject:
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m_Layer: 10 m_Layer: 10
m_Name: Stick VR m_Name: Stick VR
m_TagString: Untagged m_TagString: Untagged
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IgniteDuration: 0.25 IgniteDuration: 0.25
Ignited: 0 Ignited: 0
@ -5099,6 +5099,19 @@ MonoBehaviour:
TorchLight: {fileID: 8748250233633719603} TorchLight: {fileID: 8748250233633719603}
WarnColor: {r: 1, g: 0.6509804, b: 0.44705883, a: 1} WarnColor: {r: 1, g: 0.6509804, b: 0.44705883, a: 1}
TorchFuel: 0 TorchFuel: 0
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View File

@ -2,6 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Burnable : MonoBehaviour { public class Burnable : MonoBehaviour {
public BurnQuality Quality;
} }

View File

@ -38,7 +38,7 @@ public class Campfire : MonoBehaviour {
private float NextRandomVariance = 0; private float NextRandomVariance = 0;
private float LastRandomVarianceChange = 0; private float LastRandomVarianceChange = 0;
private List<Item> LogQueue = new List<Item>(); private List<Burnable> LogQueue = new List<Burnable>();
private float NextLogTime = 0; private float NextLogTime = 0;
private Transform Player; private Transform Player;
@ -89,7 +89,7 @@ public class Campfire : MonoBehaviour {
Fuel = Mathf.Max(0, Fuel); Fuel = Mathf.Max(0, Fuel);
} }
private bool BurnLog(Item burnable) { private bool BurnLog(Burnable burnable) {
if (Fuel >= GoodFuelAmount * 2) { if (Fuel >= GoodFuelAmount * 2) {
return false; return false;
} else { } else {
@ -101,7 +101,7 @@ public class Campfire : MonoBehaviour {
private void OnCollisionEnter(Collision c) { private void OnCollisionEnter(Collision c) {
if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) { if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) {
Item Burnable = c.collider.attachedRigidbody.GetComponent<Item>(); Burnable Burnable = c.collider.attachedRigidbody.GetComponent<Burnable>();
if (Burnable != null && !LogQueue.Contains(Burnable)) { if (Burnable != null && !LogQueue.Contains(Burnable)) {
Flame.AddFuelEffect += Burnable.Quality.FlameEffect; Flame.AddFuelEffect += Burnable.Quality.FlameEffect;
Sfx.ActiveBurn += Burnable.Quality.SoundEffect; Sfx.ActiveBurn += Burnable.Quality.SoundEffect;
@ -115,7 +115,7 @@ public class Campfire : MonoBehaviour {
private void OnCollisionExit(Collision c) { private void OnCollisionExit(Collision c) {
if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) { if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) {
Item Burnable = c.collider.attachedRigidbody.GetComponent<Item>(); Burnable Burnable = c.collider.attachedRigidbody.GetComponent<Burnable>();
if (Burnable != null) { if (Burnable != null) {
LogQueue.Remove(Burnable); LogQueue.Remove(Burnable);
} }

View File

@ -3,13 +3,19 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(Burnable))]
public class Item : MonoBehaviour { public class Item : MonoBehaviour {
public BurnQuality Quality;
public Transform IgnitePoint; public Transform IgnitePoint;
public BurnQuality Quality {
get {
return Burnable.Quality;
}
}
[Header("Runtime values")] [Header("Runtime values")]
public bool Grabbed = false; public bool Grabbed = false;
private Burnable Burnable;
private Rigidbody Body; private Rigidbody Body;
private Transform World; private Transform World;
private bool BeingPlaced = false; private bool BeingPlaced = false;
@ -18,6 +24,7 @@ public class Item : MonoBehaviour {
private Quaternion GrabRotation; private Quaternion GrabRotation;
private void Awake() { private void Awake() {
Burnable = GetComponent<Burnable>();
Body = GetComponent<Rigidbody>(); Body = GetComponent<Rigidbody>();
World = GameObject.FindGameObjectWithTag("World").transform; World = GameObject.FindGameObjectWithTag("World").transform;
} }

View File

@ -5,8 +5,8 @@ using UnityEngine;
/* /*
* <summary>A replacement for the Item class in VR contexts.</summary> * <summary>A replacement for the Item class in VR contexts.</summary>
*/ */
[RequireComponent(typeof(Burnable))]
public class ItemVR : MonoBehaviour { public class ItemVR : MonoBehaviour {
public BurnQuality Quality;
public BurnQuality IgnitedQuality; public BurnQuality IgnitedQuality;
public float IgniteDuration; public float IgniteDuration;
public bool Ignited = false; public bool Ignited = false;
@ -23,11 +23,13 @@ public class ItemVR : MonoBehaviour {
[Header("Runtime values")] [Header("Runtime values")]
public float TorchFuel; public float TorchFuel;
private Burnable Burnable;
private int BurningSourceCount = 0; private int BurningSourceCount = 0;
private float IgnitionStartTime = -1; private float IgnitionStartTime = -1;
private Color NormalColor; private Color NormalColor;
private void Start() { private void Start() {
Burnable = GetComponent<Burnable>();
NormalColor = TorchLight.color; NormalColor = TorchLight.color;
TorchObject.SetActive(Ignited); TorchObject.SetActive(Ignited);
StickObject.SetActive(!Ignited); StickObject.SetActive(!Ignited);
@ -54,7 +56,7 @@ public class ItemVR : MonoBehaviour {
TorchObject.SetActive(true); TorchObject.SetActive(true);
FireParticles.Play(); FireParticles.Play();
StickObject.SetActive(false); StickObject.SetActive(false);
Quality = IgnitedQuality; Burnable.Quality = IgnitedQuality;
} }
} }