Fix things and add diary ui

This commit is contained in:
Jens Pitkänen 2020-04-21 03:58:28 +03:00
parent 95c544df04
commit 8dccc09728
7 changed files with 229 additions and 109 deletions

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@ -7,7 +7,7 @@ public class CasettePickup : MonoBehaviour {
public AudioClip[] Clips;
public string DisplayPrompt {
get {
return (PreviousInQueue != null && PreviousInQueue.Playing) ? "Queue casette" : "Play casette";
return "Play casette";
}
}
public bool Playing {
@ -18,8 +18,6 @@ public class CasettePickup : MonoBehaviour {
public bool PickedUp = false;
private AudioSource Source;
private CasettePickup PreviousInQueue;
private int WaitingIndex;
private void Awake() {
Source = GetComponent<AudioSource>();
@ -31,14 +29,7 @@ public class CasettePickup : MonoBehaviour {
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, 10f * Time.deltaTime);
}
if (PreviousInQueue != null) {
if (!PreviousInQueue.Playing) {
PreviousInQueue = null;
Source.PlayOneShot(Clips[WaitingIndex]);
} else if (PreviousInQueue == null && !Source.isPlaying) {
Destroy(gameObject);
}
} else if (CasetteProgress.AllCasettesPlayed && !Playing) {
if (CasetteProgress.AllCasettesPlayed && !Playing) {
Destroy(gameObject);
}
}
@ -47,12 +38,11 @@ public class CasettePickup : MonoBehaviour {
PickedUp = true;
int Index = CasetteProgress.PlayNext();
if (Index != -1) {
if (previous == null) {
Source.PlayOneShot(Clips[Index]);
} else {
PreviousInQueue = previous;
WaitingIndex = Index;
if (previous != null) {
previous.Source.Stop();
}
Source.PlayOneShot(Clips[Index]);
CasetteProgress.CurrentlyPlaying = Source;
}
}
}

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CasetteProgress : MonoBehaviour {
public static int CasetteIndex;
@ -10,12 +11,20 @@ public class CasetteProgress : MonoBehaviour {
return CasetteIndex >= CasetteCount;
}
}
public static AudioSource CurrentlyPlaying;
public Text Display;
private void Start() {
CasetteIndex = 0;
CasetteCount = 0;
}
private void Update() {
if (CurrentlyPlaying != null) {
Display.text = CurrentlyPlaying.isPlaying ? "Playing diary..." : "";
}
}
public static int PlayNext() {
if (!AllCasettesPlayed) {
int Index = CasetteIndex;