Fix things and add diary ui
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type: 3}
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m_PrefabInstance: {fileID: 5727207770602245683}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &5727207770602245685 stripped
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||||||
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MonoBehaviour:
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|
m_CorrespondingSourceObject: {fileID: 3485543284967005733, guid: 96726d9a9f1dd874a87e9f790b53973b,
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type: 3}
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m_PrefabInstance: {fileID: 5727207770602245683}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1001 &6125707629521091122
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--- !u!1001 &6125707629521091122
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PrefabInstance:
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PrefabInstance:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -24646,6 +24714,11 @@ PrefabInstance:
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propertyPath: Options
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propertyPath: Options
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value:
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value:
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objectReference: {fileID: 5400695019531174118}
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objectReference: {fileID: 5400695019531174118}
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- target: {fileID: 5513444400062872372, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
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propertyPath: Display
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value:
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objectReference: {fileID: 5727207770602245685}
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- target: {fileID: 6125707628839966535, guid: 558201eae20fa5540a826edb23937665,
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- target: {fileID: 6125707628839966535, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
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type: 3}
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propertyPath: debugLayer.lightMeter.showCurves
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propertyPath: debugLayer.lightMeter.showCurves
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@ -24863,7 +24936,7 @@ PrefabInstance:
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- target: {fileID: 5133887194504435357, guid: 8cf3939d3cb6e684c8ac9618e68c8259,
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- target: {fileID: 5133887194504435357, guid: 8cf3939d3cb6e684c8ac9618e68c8259,
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type: 3}
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type: 3}
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propertyPath: ShowInEditor
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propertyPath: ShowInEditor
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value: 1
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5133887194504435357, guid: 8cf3939d3cb6e684c8ac9618e68c8259,
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- target: {fileID: 5133887194504435357, guid: 8cf3939d3cb6e684c8ac9618e68c8259,
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||||||
type: 3}
|
type: 3}
|
||||||
|
@ -7,7 +7,7 @@ public class CasettePickup : MonoBehaviour {
|
|||||||
public AudioClip[] Clips;
|
public AudioClip[] Clips;
|
||||||
public string DisplayPrompt {
|
public string DisplayPrompt {
|
||||||
get {
|
get {
|
||||||
return (PreviousInQueue != null && PreviousInQueue.Playing) ? "Queue casette" : "Play casette";
|
return "Play casette";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public bool Playing {
|
public bool Playing {
|
||||||
@ -18,8 +18,6 @@ public class CasettePickup : MonoBehaviour {
|
|||||||
public bool PickedUp = false;
|
public bool PickedUp = false;
|
||||||
|
|
||||||
private AudioSource Source;
|
private AudioSource Source;
|
||||||
private CasettePickup PreviousInQueue;
|
|
||||||
private int WaitingIndex;
|
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
Source = GetComponent<AudioSource>();
|
Source = GetComponent<AudioSource>();
|
||||||
@ -31,14 +29,7 @@ public class CasettePickup : MonoBehaviour {
|
|||||||
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, 10f * Time.deltaTime);
|
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, 10f * Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PreviousInQueue != null) {
|
if (CasetteProgress.AllCasettesPlayed && !Playing) {
|
||||||
if (!PreviousInQueue.Playing) {
|
|
||||||
PreviousInQueue = null;
|
|
||||||
Source.PlayOneShot(Clips[WaitingIndex]);
|
|
||||||
} else if (PreviousInQueue == null && !Source.isPlaying) {
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
} else if (CasetteProgress.AllCasettesPlayed && !Playing) {
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -47,12 +38,11 @@ public class CasettePickup : MonoBehaviour {
|
|||||||
PickedUp = true;
|
PickedUp = true;
|
||||||
int Index = CasetteProgress.PlayNext();
|
int Index = CasetteProgress.PlayNext();
|
||||||
if (Index != -1) {
|
if (Index != -1) {
|
||||||
if (previous == null) {
|
if (previous != null) {
|
||||||
Source.PlayOneShot(Clips[Index]);
|
previous.Source.Stop();
|
||||||
} else {
|
|
||||||
PreviousInQueue = previous;
|
|
||||||
WaitingIndex = Index;
|
|
||||||
}
|
}
|
||||||
|
Source.PlayOneShot(Clips[Index]);
|
||||||
|
CasetteProgress.CurrentlyPlaying = Source;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class CasetteProgress : MonoBehaviour {
|
public class CasetteProgress : MonoBehaviour {
|
||||||
public static int CasetteIndex;
|
public static int CasetteIndex;
|
||||||
@ -10,12 +11,20 @@ public class CasetteProgress : MonoBehaviour {
|
|||||||
return CasetteIndex >= CasetteCount;
|
return CasetteIndex >= CasetteCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static AudioSource CurrentlyPlaying;
|
||||||
|
public Text Display;
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
CasetteIndex = 0;
|
CasetteIndex = 0;
|
||||||
CasetteCount = 0;
|
CasetteCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (CurrentlyPlaying != null) {
|
||||||
|
Display.text = CurrentlyPlaying.isPlaying ? "Playing diary..." : "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static int PlayNext() {
|
public static int PlayNext() {
|
||||||
if (!AllCasettesPlayed) {
|
if (!AllCasettesPlayed) {
|
||||||
int Index = CasetteIndex;
|
int Index = CasetteIndex;
|
||||||
|
Loading…
Reference in New Issue
Block a user