Add terrain textures and misc tweaks
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private void UpdateCanvas(bool instantTransition) {
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bool IsGameOver = GameState.Current == State.GameOver;
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 5f * Time.deltaTime);
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
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|
||||
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_LayerCollisionMatrix: ffefffffffefffffffefffffffffffffffefffffffefffffffffffffffffffffffefffffffefffffffe7fffffffbffffc8e8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
|
@ -19,7 +19,7 @@ TagManager:
|
||||
- Campfire
|
||||
- Item
|
||||
- Player
|
||||
-
|
||||
- Player-only Colliders
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
Reference in New Issue
Block a user