Add teleport system and misc vr stuff
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77
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assetBundleName:
|
||||||
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assetBundleVariant:
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1310
Assets/Prefabs/VR/vr_glove_right_model_slim.prefab
Normal file
1310
Assets/Prefabs/VR/vr_glove_right_model_slim.prefab
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Prefabs/VR/vr_glove_right_model_slim.prefab.meta
Normal file
8
Assets/Prefabs/VR/vr_glove_right_model_slim.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6467918341513d346aea4ce1697557a0
|
||||||
|
timeCreated: 1531421444
|
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|
licenseType: Store
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -7,6 +7,7 @@ public class Campfire : MonoBehaviour {
|
|||||||
public Light DynamicLight;
|
public Light DynamicLight;
|
||||||
public Flame Flame;
|
public Flame Flame;
|
||||||
public CampfireSfx Sfx;
|
public CampfireSfx Sfx;
|
||||||
|
public bool DebugDisableFuelMechanic;
|
||||||
public float GoodFuelAmount;
|
public float GoodFuelAmount;
|
||||||
[Tooltip("The light turns this color when Fuel < GoodFuelAmount. Otherwise it'll be as it is in the editor.")]
|
[Tooltip("The light turns this color when Fuel < GoodFuelAmount. Otherwise it'll be as it is in the editor.")]
|
||||||
public Color TooLowFuelColor;
|
public Color TooLowFuelColor;
|
||||||
@ -79,11 +80,11 @@ public class Campfire : MonoBehaviour {
|
|||||||
OutOfCamp = true;
|
OutOfCamp = true;
|
||||||
if ((Player.position - transform.position).magnitude < CampRadius) {
|
if ((Player.position - transform.position).magnitude < CampRadius) {
|
||||||
// Player is inside of the camp, tick fuel at normal rate
|
// Player is inside of the camp, tick fuel at normal rate
|
||||||
Fuel -= Time.deltaTime;
|
Fuel -= DebugDisableFuelMechanic ? 0 : Time.deltaTime;
|
||||||
OutOfCamp = false;
|
OutOfCamp = false;
|
||||||
} else if (Fuel > OutOfCampFuelThreshold) {
|
} else if (Fuel > OutOfCampFuelThreshold) {
|
||||||
// Player is outside of the camp, and the campfire is within safe levels, tick fuel at a slow rate
|
// Player is outside of the camp, and the campfire is within safe levels, tick fuel at a slow rate
|
||||||
Fuel -= Time.deltaTime * OutOfCampFuelRateMultiplier;
|
Fuel -= DebugDisableFuelMechanic ? 0 : Time.deltaTime * OutOfCampFuelRateMultiplier;
|
||||||
}
|
}
|
||||||
Fuel = Mathf.Max(0, Fuel);
|
Fuel = Mathf.Max(0, Fuel);
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ public class CasetteProgress : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
if (CurrentlyPlaying != null) {
|
if (CurrentlyPlaying != null && Display != null) {
|
||||||
Display.text = CurrentlyPlaying.isPlaying ? "Playing diary..." : "";
|
Display.text = CurrentlyPlaying.isPlaying ? "Playing diary..." : "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ public class LoraxCuller : MonoBehaviour {
|
|||||||
public Lorax[] Loraces;
|
public Lorax[] Loraces;
|
||||||
public int[] Radius;
|
public int[] Radius;
|
||||||
public bool[] Omnidirectional;
|
public bool[] Omnidirectional;
|
||||||
|
public bool CullingStatusChanged = false;
|
||||||
|
|
||||||
private HashSet<GameObject> OldChunks = new HashSet<GameObject>();
|
private HashSet<GameObject> OldChunks = new HashSet<GameObject>();
|
||||||
private int LastX = int.MaxValue;
|
private int LastX = int.MaxValue;
|
||||||
@ -46,11 +47,16 @@ public class LoraxCuller : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CullingStatusChanged = false;
|
||||||
foreach (GameObject OldChunk in OldChunks) {
|
foreach (GameObject OldChunk in OldChunks) {
|
||||||
if (!EnabledChunks.Contains(OldChunk)) {
|
if (!EnabledChunks.Contains(OldChunk)) {
|
||||||
OldChunk.SetActive(false);
|
OldChunk.SetActive(false);
|
||||||
|
CullingStatusChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (EnabledChunks.Count > OldChunks.Count) {
|
||||||
|
CullingStatusChanged = true;
|
||||||
|
}
|
||||||
OldChunks = EnabledChunks;
|
OldChunks = EnabledChunks;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ MonoImporter:
|
|||||||
externalObjects: {}
|
externalObjects: {}
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serializedVersion: 2
|
serializedVersion: 2
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defaultReferences: []
|
defaultReferences: []
|
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executionOrder: 0
|
executionOrder: -90
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icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
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userData:
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userData:
|
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assetBundleName:
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assetBundleName:
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|
23
Assets/Scripts/TeleportTerrain.cs
Normal file
23
Assets/Scripts/TeleportTerrain.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Valve.VR.InteractionSystem;
|
||||||
|
|
||||||
|
public class TeleportTerrain : TeleportMarkerBase {
|
||||||
|
public override void UpdateVisuals() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Highlight(bool highlight) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetAlpha(float tintAlpha, float alphaPercent) {
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ShouldActivate(Vector3 playerPosition) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ShouldMovePlayer() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/TeleportTerrain.cs.meta
Normal file
11
Assets/Scripts/TeleportTerrain.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 4ae482a502d95fd45a16f0e77f6e7331
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|
MonoImporter:
|
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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58
Assets/Shaders/TeleportTerrain.shader
Normal file
58
Assets/Shaders/TeleportTerrain.shader
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
Shader "Unlit/TeleportTerrain"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||||
|
_TeleportRange ("Teleport range", Float) = 20.0
|
||||||
|
_FalloffPow ("Teleport falloff power", Float) = 2.0
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
|
||||||
|
LOD 100
|
||||||
|
ZWrite Off
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float4 world_pos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
float _TeleportRange;
|
||||||
|
float _FalloffPow;
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.world_pos = mul(unity_ObjectToWorld, v.vertex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 col = _Color;
|
||||||
|
// Fade out at TeleportRange
|
||||||
|
float distanceZ = max(0.0, min(1.0, length(i.world_pos.xyz - _WorldSpaceCameraPos.xyz) / _TeleportRange));
|
||||||
|
col.a *= 1 - pow(distanceZ, _FalloffPow);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/Shaders/TeleportTerrain.shader.meta
Normal file
9
Assets/Shaders/TeleportTerrain.shader.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: fe4a06d98a359a148876049f9b40dff3
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -4,246 +4,127 @@
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|||||||
Material:
|
Material:
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||||||
serializedVersion: 6
|
serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: TeleportAreaVisible
|
m_Name: TeleportAreaVisible
|
||||||
m_Shader: {fileID: 4800000, guid: 787d7485aa6482341a9f55fa37fb84f1, type: 3}
|
m_Shader: {fileID: 4800000, guid: 787d7485aa6482341a9f55fa37fb84f1, type: 3}
|
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m_ShaderKeywords: RECEIVE_SHADOWS S_SPECULAR_NONE S_UNLIT _ALPHAPREMULTIPLY_ON _EMISSION
|
m_ShaderKeywords: RECEIVE_SHADOWS S_SPECULAR_NONE S_UNLIT _ALPHAPREMULTIPLY_ON
|
||||||
|
_EMISSION
|
||||||
m_LightmapFlags: 0
|
m_LightmapFlags: 0
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: 3000
|
m_CustomRenderQueue: 3000
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
OriginalShader: Standard
|
OriginalShader: Standard
|
||||||
RenderType: Transparent
|
RenderType: Transparent
|
||||||
|
disabledShaderPasses: []
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
|
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- first:
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name: _BumpMap
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second:
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m_Offset: {x: 0, y: 0}
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second:
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- {x: 0.017978692, y: -0.0000000028448923, z: -0.00000020797508}
|
||||||
|
- {x: 0.01801794, y: -0.0000000200012, z: 0.0000000659746}
|
||||||
|
- {x: 0.019716311, y: 0.002801723, z: 0.093936935}
|
||||||
|
- {x: -0.0075385696, y: 0.01764465, z: 0.10240429}
|
||||||
|
- {x: -0.0031984635, y: 0.0072115273, z: 0.11665362}
|
||||||
|
- {x: 0.000026269245, y: -0.007118772, z: 0.13072418}
|
||||||
|
- {x: -0.0018780098, y: -0.02256182, z: 0.14003526}
|
||||||
|
boneRotations:
|
||||||
|
- {x: -6.123234e-17, y: 1, z: 6.123234e-17, w: -0.00000004371139}
|
||||||
|
- {x: -0.078608155, y: -0.92027926, z: 0.3792963, w: -0.055146642}
|
||||||
|
- {x: -0.32966062, y: -0.7809224, z: 0.3537319, w: 0.3954211}
|
||||||
|
- {x: 0.39126268, y: -0.21675979, z: -0.26072267, w: 0.8555422}
|
||||||
|
- {x: 0.15355182, y: -0.05752805, z: -0.4565725, w: 0.87444496}
|
||||||
|
- {x: -1.3877788e-17, y: -1.3877788e-17, z: -5.551115e-17, w: 1}
|
||||||
|
- {x: -0.63319314, y: -0.42651036, z: -0.49621212, w: 0.41343552}
|
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|
- {x: -0.028886668, y: 0.115835436, z: -0.64477825, w: 0.75498927}
|
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|
- {x: 0.027351853, y: -0.074359626, z: -0.2743893, w: 0.95834917}
|
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|
- {x: -0.0038312671, y: 0.02903626, z: -0.46556315, w: 0.88452995}
|
||||||
|
- {x: 6.938894e-18, y: 1.9428903e-16, z: -1.348151e-33, w: 1}
|
||||||
|
- {x: -0.5313999, y: -0.46474025, z: -0.4590986, w: 0.5393136}
|
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|
- {x: -0.10041505, y: -0.043105546, z: -0.64076066, w: 0.75992405}
|
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|
- {x: -0.044249438, y: -0.087438285, z: -0.32029322, w: 0.94223607}
|
||||||
|
- {x: -0.059396822, y: 0.022933898, z: -0.47165886, w: 0.8794794}
|
||||||
|
- {x: 1.1639192e-17, y: -5.602331e-17, z: -0.040125635, w: 0.9991947}
|
||||||
|
- {x: -0.50610816, y: -0.44594195, z: -0.50132775, w: 0.54190487}
|
||||||
|
- {x: -0.08625942, y: 0.0226138, z: -0.6244733, w: 0.7759388}
|
||||||
|
- {x: -0.02121997, y: -0.03370943, z: -0.29206917, w: 0.95556736}
|
||||||
|
- {x: -0.027287075, y: 0.004539818, z: -0.50575393, w: 0.8622341}
|
||||||
|
- {x: 6.938894e-18, y: -9.62965e-35, z: -1.3877788e-17, w: 1}
|
||||||
|
- {x: -0.4932246, y: -0.36229178, z: -0.6124614, w: 0.5003651}
|
||||||
|
- {x: -0.10635788, y: 0.08567722, z: -0.5623128, w: 0.8155684}
|
||||||
|
- {x: 0.019623281, y: 0.03240773, z: -0.32422802, w: 0.94522005}
|
||||||
|
- {x: -0.008271026, y: 0.002459882, z: -0.18113108, w: 0.98342115}
|
||||||
|
- {x: 0, y: 0, z: 1.9081958e-17, w: 1}
|
||||||
|
- {x: -0.54886997, y: 0.1177861, z: -0.7578353, w: 0.33249632}
|
||||||
|
- {x: 0.13243657, y: -0.8730836, z: -0.45493412, w: -0.114980996}
|
||||||
|
- {x: 0.17098099, y: -0.92266804, z: -0.34507802, w: -0.019245595}
|
||||||
|
- {x: 0.15011512, y: -0.952169, z: -0.25831383, w: -0.064137466}
|
||||||
|
- {x: 0.07684197, y: -0.97957754, z: -0.18576658, w: -0.0037347008}
|
||||||
|
applyToSkeletonRoot: 1
|
8
Assets/VRHandPoses/StickHoldPose.asset.meta
Normal file
8
Assets/VRHandPoses/StickHoldPose.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d44e06d0a950e84d8906232374c8ac3
|
||||||
|
NativeFormatImporter:
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|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -17,7 +17,7 @@ PhysicsManager:
|
|||||||
m_ClothInterCollisionDistance: 0
|
m_ClothInterCollisionDistance: 0
|
||||||
m_ClothInterCollisionStiffness: 0
|
m_ClothInterCollisionStiffness: 0
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
||||||
m_LayerCollisionMatrix: ffefffffffefffffffefffffffffffffffefffffffefffffffffffffffffffffffefffffffefffffffe7fffffffbffffc8f8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: ffeefeffffeefeffffeefeffffffffffffeefeffffeefeffffffffffffffffffc801feffffeefeffffe6fefffffafeffc818feffffeefeffffeefeffffeefeffc800ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
@ -18,7 +18,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
|
shadowmaskMode: 0
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blendWeights: 1
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skinWeights: 1
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textureQuality: 1
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textureQuality: 1
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
|
antiAliasing: 0
|
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@ -40,6 +40,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
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excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
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- serializedVersion: 2
|
- serializedVersion: 2
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name: Low
|
name: Low
|
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@ -53,7 +54,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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shadowmaskMode: 0
|
shadowmaskMode: 0
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blendWeights: 2
|
skinWeights: 2
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
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antiAliasing: 0
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@ -75,6 +76,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 2
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name: Medium
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name: Medium
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@ -88,7 +90,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
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antiAliasing: 0
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@ -110,6 +112,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
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- serializedVersion: 2
|
- serializedVersion: 2
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name: High
|
name: High
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@ -123,7 +126,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
|
antiAliasing: 0
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 2
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name: Very High
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name: Very High
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 2
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 2
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name: Ultra
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name: Ultra
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pixelLightCount: 4
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pixelLightCount: 4
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shadows: 2
|
shadows: 2
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shadowResolution: 2
|
shadowResolution: 1
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||||||
shadowProjection: 1
|
shadowProjection: 1
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shadowCascades: 4
|
shadowCascades: 1
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shadowDistance: 150
|
shadowDistance: 50
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shadowNearPlaneOffset: 3
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 4
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softParticles: 1
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softParticles: 0
|
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softVegetation: 1
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softVegetation: 1
|
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 1
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vSyncCount: 0
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lodBias: 2
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lodBias: 2
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maximumLODLevel: 0
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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@ -215,6 +220,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality:
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Android: 2
|
Android: 2
|
||||||
|
@ -23,9 +23,9 @@ TagManager:
|
|||||||
- Player
|
- Player
|
||||||
- Walls for Players
|
- Walls for Players
|
||||||
- Casette
|
- Casette
|
||||||
-
|
- Hand
|
||||||
-
|
- Ground
|
||||||
-
|
- Teleport
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user