Fix camp fog mat ref
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@ -2877,7 +2877,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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Player: {fileID: 1484782755}
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Player: {fileID: 1484782755}
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FogMaterial: {fileID: 2100000, guid: cb39cf5f82f3b7d41aa60ecd72bc528d, type: 2}
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FogMesh: {fileID: 380838727}
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--- !u!1001 &396558707
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--- !u!1001 &396558707
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5,9 +5,9 @@ using UnityEngine;
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public class CampfireFog : MonoBehaviour {
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public class CampfireFog : MonoBehaviour {
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public GameObject Player;
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public GameObject Player;
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public Material FogMaterial;
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public MeshRenderer FogMesh;
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void Update() {
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void Update() {
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FogMaterial.SetFloat("_Transparency", Mathf.Min(Mathf.Sqrt(Mathf.Max((transform.position - Player.transform.position).magnitude - 15, 0)) / 100, 0.15f));
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FogMesh.material.SetFloat("_Transparency", Mathf.Min(Mathf.Sqrt(Mathf.Max((transform.position - Player.transform.position).magnitude - 15, 0)) / 100, 0.15f));
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}
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}
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}
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}
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