Fix camp fog mat ref
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				| @ -2877,7 +2877,7 @@ MonoBehaviour: | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   Player: {fileID: 1484782755} | ||||
|   FogMaterial: {fileID: 2100000, guid: cb39cf5f82f3b7d41aa60ecd72bc528d, type: 2} | ||||
|   FogMesh: {fileID: 380838727} | ||||
| --- !u!1001 &396558707 | ||||
| PrefabInstance: | ||||
|   m_ObjectHideFlags: 0 | ||||
|  | ||||
| @ -5,9 +5,9 @@ using UnityEngine; | ||||
| public class CampfireFog : MonoBehaviour { | ||||
| 
 | ||||
|     public GameObject Player; | ||||
|     public Material FogMaterial; | ||||
|     public MeshRenderer FogMesh; | ||||
| 
 | ||||
|     void Update() { | ||||
|         FogMaterial.SetFloat("_Transparency", Mathf.Min(Mathf.Sqrt(Mathf.Max((transform.position - Player.transform.position).magnitude - 15, 0)) / 100, 0.15f)); | ||||
|         FogMesh.material.SetFloat("_Transparency", Mathf.Min(Mathf.Sqrt(Mathf.Max((transform.position - Player.transform.position).magnitude - 15, 0)) / 100, 0.15f)); | ||||
|     } | ||||
| } | ||||
|  | ||||
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