campfire/Assets/Scripts/BurnQuality.cs
2020-04-20 03:38:40 +03:00

12 lines
335 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Unnamed Burn Quality", menuName = "Campfire/Burn Quality")]
public class BurnQuality : ScriptableObject {
public float FuelValue;
public float FlameEffect;
public float SoundEffect;
public bool Ignitable;
}