30 lines
841 B
C#
30 lines
841 B
C#
using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcessor {
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static string[] OnWillSaveAssets(string[] paths) {
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foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
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Lorax Lorax = obj.GetComponent<Lorax>();
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Lorax.DestroyGenerated();
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}
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EditorApplication.update += RefreshScene;
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return paths;
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}
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static void RefreshScene() {
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EditorApplication.update -= RefreshScene;
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foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
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Lorax Lorax = obj.GetComponent<Lorax>();
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if (Lorax.ShowInEditor) {
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Lorax.DestroyGenerated();
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Lorax.Generate();
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}
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}
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}
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}
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#endif
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