26 lines
688 B
C#
26 lines
688 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(CanvasGroup))]
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public class GameOverMenu : MonoBehaviour {
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public GameState GameState;
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private CanvasGroup Canvas;
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private void Awake() {
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Canvas = GetComponent<CanvasGroup>();
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UpdateCanvas(true);
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}
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private void Update() {
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UpdateCanvas(false);
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}
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private void UpdateCanvas(bool instantTransition) {
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bool IsGameOver = GameState.Current == State.GameOver;
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
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Canvas.interactable = IsGameOver;
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}
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}
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