campfire/Assets/Scripts/Options.cs

28 lines
831 B
C#

using UnityEngine;
public class Options : MonoBehaviour {
public bool InvertMouseX { get; set; }
public bool InvertMouseY { get; set; }
public bool CameraBobbing { get; set; }
public float MouseSensitivity { get; set; }
public float RenderScale { get; set; }
public float MasterVolume { get; set; }
public float CampfireVolume { get; set; }
public float AmbientVolume { get; set; }
public float FootstepVolume { get; set; }
public float DiaryVolume { get; set; }
private void Awake() {
InvertMouseX = false;
InvertMouseY = false;
CameraBobbing = true;
MouseSensitivity = 2f;
RenderScale = 1f;
MasterVolume = 0.3f;
CampfireVolume = 1f;
AmbientVolume = 1f;
FootstepVolume = 1f;
DiaryVolume = 1f;
}
}