gmtk24/materials/building_block_ghost.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bfxaaqdjgwv8b"]
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[ext_resource type="Shader" path="res://materials/building_block.gdshader" id="1_dis1h"]
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[resource]
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render_priority = 1
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shader = ExtResource("1_dis1h")
shader_parameter/albedo = Color(0.276387, 0.574926, 0.813629, 0.54902)
shader_parameter/roughness = 0.533
shader_parameter/specular = 0.45
shader_parameter/metallic = null
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = null