Add dynamic shadows and ssao to improve table looks
This commit is contained in:
parent
2671f01a72
commit
fd65fd5ec1
@ -6,3 +6,4 @@
|
||||
albedo_texture = ExtResource("1_adacw")
|
||||
metallic_specular = 0.0
|
||||
texture_filter = 2
|
||||
disable_receive_shadows = true
|
||||
|
@ -6,3 +6,4 @@
|
||||
albedo_texture = ExtResource("1_u5p53")
|
||||
metallic_specular = 0.0
|
||||
texture_filter = 2
|
||||
disable_receive_shadows = true
|
||||
|
@ -14,3 +14,4 @@ normal_texture = ExtResource("3_d1hb3")
|
||||
ao_enabled = true
|
||||
ao_texture = ExtResource("2_lytc3")
|
||||
texture_filter = 2
|
||||
disable_receive_shadows = true
|
||||
|
@ -6,3 +6,4 @@
|
||||
albedo_texture = ExtResource("1_hsryr")
|
||||
metallic_specular = 0.0
|
||||
texture_filter = 2
|
||||
disable_receive_shadows = true
|
||||
|
@ -14,3 +14,4 @@ normal_texture = ExtResource("4_db6g0")
|
||||
ao_enabled = true
|
||||
ao_texture = ExtResource("2_3732n")
|
||||
texture_filter = 5
|
||||
disable_receive_shadows = true
|
||||
|
@ -1,7 +1,7 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cobb5bm4y7nk7"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://tlaksepmx4fm" path="res://materials/steel/steel_albedo.jpg" id="1_y0jhp"]
|
||||
[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel/steel_metallic.jpg" id="3_hddmm"]
|
||||
[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel_fence/steel_fence_metallic.jpg" id="3_hddmm"]
|
||||
[ext_resource type="Texture2D" uid="uid://b76hh5upcpvrm" path="res://materials/steel_fence/steel_fence_normal.jpg" id="4_v1udo"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdqwdrblis6aw" path="res://materials/steel_fence/steel_fence_roughness.jpg" id="5_1ofxx"]
|
||||
|
||||
@ -13,3 +13,4 @@ roughness_texture = ExtResource("5_1ofxx")
|
||||
normal_enabled = true
|
||||
normal_texture = ExtResource("4_v1udo")
|
||||
texture_filter = 2
|
||||
disable_receive_shadows = true
|
||||
|
@ -1,7 +1,7 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://dgf570wtqn17j"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b4reodnhta7sr" path="res://materials/steel_fence/steel_fence_albedo.png" id="1_lupfc"]
|
||||
[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel/steel_metallic.jpg" id="3_rree2"]
|
||||
[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel_fence/steel_fence_metallic.jpg" id="3_rree2"]
|
||||
[ext_resource type="Texture2D" uid="uid://b76hh5upcpvrm" path="res://materials/steel_fence/steel_fence_normal.jpg" id="4_6o2u3"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdqwdrblis6aw" path="res://materials/steel_fence/steel_fence_roughness.jpg" id="5_7avjb"]
|
||||
|
||||
@ -14,3 +14,4 @@ roughness_texture = ExtResource("5_7avjb")
|
||||
normal_enabled = true
|
||||
normal_texture = ExtResource("4_6o2u3")
|
||||
texture_filter = 5
|
||||
disable_receive_shadows = true
|
||||
|
@ -14,3 +14,4 @@ normal_texture = ExtResource("4_r7yms")
|
||||
ao_enabled = true
|
||||
ao_texture = ExtResource("2_byjax")
|
||||
texture_filter = 5
|
||||
disable_receive_shadows = true
|
||||
|
@ -14,3 +14,4 @@ normal_texture = ExtResource("4_p2ds3")
|
||||
ao_enabled = true
|
||||
ao_texture = ExtResource("2_nln00")
|
||||
texture_filter = 5
|
||||
disable_receive_shadows = true
|
||||
|
@ -7,3 +7,4 @@ albedo_texture = ExtResource("1_4040b")
|
||||
metallic_specular = 0.36
|
||||
roughness = 0.63
|
||||
texture_filter = 2
|
||||
disable_receive_shadows = true
|
||||
|
@ -14,3 +14,4 @@ normal_texture = ExtResource("4_pmu04")
|
||||
ao_enabled = true
|
||||
ao_texture = ExtResource("2_x5ntf")
|
||||
texture_filter = 5
|
||||
disable_receive_shadows = true
|
||||
|
@ -15,6 +15,8 @@ sky_material = SubResource("ProceduralSkyMaterial_2n8bf")
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_jvem5")
|
||||
tonemap_mode = 2
|
||||
ssao_enabled = true
|
||||
ssao_radius = 0.05
|
||||
|
||||
[node name="HazyEnv" type="Node3D"]
|
||||
|
||||
@ -22,6 +24,7 @@ tonemap_mode = 2
|
||||
transform = Transform3D(0.914416, 0.167281, -0.368593, 0.265225, 0.44028, 0.857793, 0.305777, -0.88214, 0.358232, 0, 2, 0)
|
||||
light_angular_distance = 0.5
|
||||
light_bake_mode = 1
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Env" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_exkg8")
|
||||
|
Loading…
Reference in New Issue
Block a user