Add dynamic shadows and ssao to improve table looks
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parent
2671f01a72
commit
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@ -6,3 +6,4 @@
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albedo_texture = ExtResource("1_adacw")
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albedo_texture = ExtResource("1_adacw")
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metallic_specular = 0.0
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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@ -6,3 +6,4 @@
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albedo_texture = ExtResource("1_u5p53")
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albedo_texture = ExtResource("1_u5p53")
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metallic_specular = 0.0
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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@ -14,3 +14,4 @@ normal_texture = ExtResource("3_d1hb3")
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ao_enabled = true
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ao_enabled = true
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ao_texture = ExtResource("2_lytc3")
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ao_texture = ExtResource("2_lytc3")
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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@ -6,3 +6,4 @@
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albedo_texture = ExtResource("1_hsryr")
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albedo_texture = ExtResource("1_hsryr")
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metallic_specular = 0.0
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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@ -14,3 +14,4 @@ normal_texture = ExtResource("4_db6g0")
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ao_enabled = true
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ao_enabled = true
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ao_texture = ExtResource("2_3732n")
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ao_texture = ExtResource("2_3732n")
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texture_filter = 5
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texture_filter = 5
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disable_receive_shadows = true
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@ -1,7 +1,7 @@
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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cobb5bm4y7nk7"]
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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cobb5bm4y7nk7"]
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[ext_resource type="Texture2D" uid="uid://tlaksepmx4fm" path="res://materials/steel/steel_albedo.jpg" id="1_y0jhp"]
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[ext_resource type="Texture2D" uid="uid://tlaksepmx4fm" path="res://materials/steel/steel_albedo.jpg" id="1_y0jhp"]
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[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel/steel_metallic.jpg" id="3_hddmm"]
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[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel_fence/steel_fence_metallic.jpg" id="3_hddmm"]
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[ext_resource type="Texture2D" uid="uid://b76hh5upcpvrm" path="res://materials/steel_fence/steel_fence_normal.jpg" id="4_v1udo"]
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[ext_resource type="Texture2D" uid="uid://b76hh5upcpvrm" path="res://materials/steel_fence/steel_fence_normal.jpg" id="4_v1udo"]
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[ext_resource type="Texture2D" uid="uid://bdqwdrblis6aw" path="res://materials/steel_fence/steel_fence_roughness.jpg" id="5_1ofxx"]
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[ext_resource type="Texture2D" uid="uid://bdqwdrblis6aw" path="res://materials/steel_fence/steel_fence_roughness.jpg" id="5_1ofxx"]
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@ -13,3 +13,4 @@ roughness_texture = ExtResource("5_1ofxx")
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normal_enabled = true
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normal_enabled = true
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normal_texture = ExtResource("4_v1udo")
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normal_texture = ExtResource("4_v1udo")
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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@ -1,7 +1,7 @@
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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://dgf570wtqn17j"]
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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://dgf570wtqn17j"]
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[ext_resource type="Texture2D" uid="uid://b4reodnhta7sr" path="res://materials/steel_fence/steel_fence_albedo.png" id="1_lupfc"]
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[ext_resource type="Texture2D" uid="uid://b4reodnhta7sr" path="res://materials/steel_fence/steel_fence_albedo.png" id="1_lupfc"]
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[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel/steel_metallic.jpg" id="3_rree2"]
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[ext_resource type="Texture2D" uid="uid://tx3pf0iblqgo" path="res://materials/steel_fence/steel_fence_metallic.jpg" id="3_rree2"]
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[ext_resource type="Texture2D" uid="uid://b76hh5upcpvrm" path="res://materials/steel_fence/steel_fence_normal.jpg" id="4_6o2u3"]
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[ext_resource type="Texture2D" uid="uid://b76hh5upcpvrm" path="res://materials/steel_fence/steel_fence_normal.jpg" id="4_6o2u3"]
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[ext_resource type="Texture2D" uid="uid://bdqwdrblis6aw" path="res://materials/steel_fence/steel_fence_roughness.jpg" id="5_7avjb"]
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[ext_resource type="Texture2D" uid="uid://bdqwdrblis6aw" path="res://materials/steel_fence/steel_fence_roughness.jpg" id="5_7avjb"]
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@ -14,3 +14,4 @@ roughness_texture = ExtResource("5_7avjb")
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normal_enabled = true
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normal_enabled = true
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normal_texture = ExtResource("4_6o2u3")
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normal_texture = ExtResource("4_6o2u3")
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texture_filter = 5
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texture_filter = 5
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disable_receive_shadows = true
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@ -14,3 +14,4 @@ normal_texture = ExtResource("4_r7yms")
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ao_enabled = true
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ao_enabled = true
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ao_texture = ExtResource("2_byjax")
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ao_texture = ExtResource("2_byjax")
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texture_filter = 5
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texture_filter = 5
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disable_receive_shadows = true
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@ -14,3 +14,4 @@ normal_texture = ExtResource("4_p2ds3")
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ao_enabled = true
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ao_enabled = true
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ao_texture = ExtResource("2_nln00")
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ao_texture = ExtResource("2_nln00")
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texture_filter = 5
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texture_filter = 5
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disable_receive_shadows = true
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@ -7,3 +7,4 @@ albedo_texture = ExtResource("1_4040b")
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metallic_specular = 0.36
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metallic_specular = 0.36
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roughness = 0.63
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roughness = 0.63
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texture_filter = 2
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texture_filter = 2
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disable_receive_shadows = true
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@ -14,3 +14,4 @@ normal_texture = ExtResource("4_pmu04")
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ao_enabled = true
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ao_enabled = true
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ao_texture = ExtResource("2_x5ntf")
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ao_texture = ExtResource("2_x5ntf")
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texture_filter = 5
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texture_filter = 5
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disable_receive_shadows = true
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@ -15,6 +15,8 @@ sky_material = SubResource("ProceduralSkyMaterial_2n8bf")
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background_mode = 2
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background_mode = 2
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sky = SubResource("Sky_jvem5")
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sky = SubResource("Sky_jvem5")
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tonemap_mode = 2
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tonemap_mode = 2
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ssao_enabled = true
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ssao_radius = 0.05
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[node name="HazyEnv" type="Node3D"]
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[node name="HazyEnv" type="Node3D"]
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@ -22,6 +24,7 @@ tonemap_mode = 2
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transform = Transform3D(0.914416, 0.167281, -0.368593, 0.265225, 0.44028, 0.857793, 0.305777, -0.88214, 0.358232, 0, 2, 0)
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transform = Transform3D(0.914416, 0.167281, -0.368593, 0.265225, 0.44028, 0.857793, 0.305777, -0.88214, 0.358232, 0, 2, 0)
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light_angular_distance = 0.5
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light_angular_distance = 0.5
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light_bake_mode = 1
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light_bake_mode = 1
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shadow_enabled = true
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[node name="Env" type="WorldEnvironment" parent="."]
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[node name="Env" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_exkg8")
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environment = SubResource("Environment_exkg8")
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