quakeball/Assets/Scripts/Networking/NetPlayer.cs

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using UnityEngine;
2020-08-07 20:24:43 +02:00
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Networking {
public class NetPlayer {
public ulong Id;
public GameObject Controlled;
public NetPlayer(ulong id, GameObject obj = null) {
Id = id;
Controlled = obj;
}
}
}