14 lines
		
	
	
		
			318 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			318 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using NeonTea.Quakeball.Players;
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| 
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| namespace NeonTea.Quakeball.Networking {
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|     public class NetPlayer {
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|         public ulong Id;
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|         public GameObject Controlled;
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| 
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|         public NetPlayer(ulong id, GameObject obj = null) {
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|             Id = id;
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|             Controlled = obj;
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|         }
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|     }
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| } |