Add new Blender-authored level
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.gitignore
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5
.gitignore
vendored
@ -101,6 +101,5 @@ InitTestScene*.unity
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*.png*
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*.png*
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LightingData.asset*
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LightingData.asset*
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# Sprites
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# Undo the above change for Graphics
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!/[Aa]ssets/[Gg]raphics/**/*
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!/[Aa]ssets/[Gg]raphics/[Ss]prites/**/*
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@ -148,7 +213,7 @@ Transform:
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@ -180,6 +180,7 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
Vector3 Direction = CameraRoot.forward;
|
Vector3 Direction = CameraRoot.forward;
|
||||||
RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer);
|
RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer);
|
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foreach (RaycastHit Hit in Hits) {
|
foreach (RaycastHit Hit in Hits) {
|
||||||
|
ShotDelta = Hit.point - GunPoint;
|
||||||
Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
|
Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
|
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if (Player == this) {
|
if (Player == this) {
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continue;
|
continue;
|
||||||
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@ -22,7 +22,7 @@ TagManager:
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- InvisibleToPlayerCamera
|
- InvisibleToPlayerCamera
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- Gun
|
- Gun
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- BloodLayer
|
- BloodLayer
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-
|
- Wallbang
|
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-
|
-
|
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-
|
-
|
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-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user