Add new Blender-authored level

This commit is contained in:
Jens Pitkänen 2020-08-08 11:32:07 +03:00
parent b3dffac097
commit b5cd0233b4
27 changed files with 2403 additions and 17254 deletions

5
.gitignore vendored
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@ -101,6 +101,5 @@ InitTestScene*.unity
*.png* *.png*
LightingData.asset* LightingData.asset*
# Sprites # Undo the above change for Graphics
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@ -180,6 +180,7 @@ namespace NeonTea.Quakeball.Players {
Vector3 Direction = CameraRoot.forward; Vector3 Direction = CameraRoot.forward;
RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer); RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer);
foreach (RaycastHit Hit in Hits) { foreach (RaycastHit Hit in Hits) {
ShotDelta = Hit.point - GunPoint;
Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null; Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
if (Player == this) { if (Player == this) {
continue; continue;

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@ -22,7 +22,7 @@ TagManager:
- InvisibleToPlayerCamera - InvisibleToPlayerCamera
- Gun - Gun
- BloodLayer - BloodLayer
- - Wallbang
- -
- -
- -