Commit Graph

22 Commits

Author SHA1 Message Date
07720ef5e6 Add shooting rays and crosshair 2020-08-08 06:20:23 +03:00
7d60350142 Add shooty 2020-08-08 05:26:17 +03:00
afaed03bd5 Add PingBias 2020-08-08 04:44:45 +03:00
0bcc31093c Change LocalPlayerJump -> LocalPlayerAction 2020-08-08 04:23:26 +03:00
d5edcab211 Remove stopwatch and add player lerping after desync 2020-08-08 04:17:54 +03:00
c44ffe090a Add ping 2020-08-08 03:35:46 +03:00
c5a3810042 Fix player jumping, coyote time, add coyote ping bias 2020-08-08 02:57:12 +03:00
73b1613be8 Add PhysicsSyncer to fix setting transform.position on Player 2020-08-08 02:26:56 +03:00
5887757d5c Fix jumps 2020-08-08 02:16:51 +03:00
ae45a57781 Add tp command 2020-08-08 02:14:28 +03:00
adf3acabeb Fix typo in LocalPlayer.cs 2020-08-08 01:44:07 +03:00
c1d620bc9c Remove handing of Singular Update pckts from Client 2020-08-08 01:37:03 +03:00
cb7ce9bb87 Fix ProcessSyncPacket 2020-08-08 01:26:28 +03:00
3b2c3adf35 Make syncing go brr 2020-08-08 01:21:02 +03:00
1f001c03b7 Commit the last half of the previous commit 2020-08-08 01:15:33 +03:00
6f0ff60952 Implement player sync packet 2020-08-08 01:14:43 +03:00
a0b286cbd6 Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt 2020-08-07 23:25:56 +03:00
45954dab1a Merge branch 'master' of teascade.net:neontea/quakeball 2020-08-07 23:18:02 +03:00
c3ff626980 Separate Jump from regular update 2020-08-07 23:09:31 +03:00
ade4eeb8f5 Change font mat to mobile version, remove RemotePlayer packet queueing 2020-08-07 22:57:43 +03:00
dee0e1e3f1 Make server send all player updates in one packet 2020-08-07 22:07:58 +03:00
5a5049b043 Change Player namespace to Players 2020-08-07 21:23:21 +03:00