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7d60350142
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Add shooty
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2020-08-08 05:26:17 +03:00 |
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afaed03bd5
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Add PingBias
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2020-08-08 04:44:45 +03:00 |
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0bcc31093c
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Change LocalPlayerJump -> LocalPlayerAction
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2020-08-08 04:23:26 +03:00 |
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d5edcab211
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Remove stopwatch and add player lerping after desync
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2020-08-08 04:17:54 +03:00 |
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c44ffe090a
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Add ping
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2020-08-08 03:35:46 +03:00 |
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c5a3810042
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Fix player jumping, coyote time, add coyote ping bias
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2020-08-08 02:57:12 +03:00 |
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73b1613be8
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Add PhysicsSyncer to fix setting transform.position on Player
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2020-08-08 02:26:56 +03:00 |
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5887757d5c
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Fix jumps
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2020-08-08 02:16:51 +03:00 |
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ae45a57781
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Add tp command
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2020-08-08 02:14:28 +03:00 |
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adf3acabeb
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Fix typo in LocalPlayer.cs
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2020-08-08 01:44:07 +03:00 |
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c1d620bc9c
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Remove handing of Singular Update pckts from Client
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2020-08-08 01:37:03 +03:00 |
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cb7ce9bb87
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Fix ProcessSyncPacket
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2020-08-08 01:26:28 +03:00 |
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3b2c3adf35
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Make syncing go brr
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2020-08-08 01:21:02 +03:00 |
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1f001c03b7
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Commit the last half of the previous commit
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2020-08-08 01:15:33 +03:00 |
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6f0ff60952
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Implement player sync packet
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2020-08-08 01:14:43 +03:00 |
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a0b286cbd6
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Remove RemotePlayer prefab and script (use Player instead), implement jumping pckt
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2020-08-07 23:25:56 +03:00 |
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45954dab1a
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Merge branch 'master' of teascade.net:neontea/quakeball
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2020-08-07 23:18:02 +03:00 |
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c3ff626980
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Separate Jump from regular update
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2020-08-07 23:09:31 +03:00 |
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ade4eeb8f5
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Change font mat to mobile version, remove RemotePlayer packet queueing
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2020-08-07 22:57:43 +03:00 |
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dee0e1e3f1
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Make server send all player updates in one packet
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2020-08-07 22:07:58 +03:00 |
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5a5049b043
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Change Player namespace to Players
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2020-08-07 21:23:21 +03:00 |
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