quakeball/Assets/Scripts/Networking
2020-08-08 04:36:40 +03:00
..
Instances Change LocalPlayerJump -> LocalPlayerAction 2020-08-08 04:23:26 +03:00
Packets Fix heads desyncing off bodies 2020-08-08 04:36:40 +03:00
CanvasInput.cs Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
CanvasInput.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
GameProtocol.cs Change JumpPckt to generic ActionPckt 2020-08-08 04:21:24 +03:00
GameProtocol.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Instances.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Net.cs Add PlayerSyncPckt 2020-08-08 00:47:03 +03:00
Net.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetChaperone.cs Make disconnecting work good and add Peer.Running 2020-08-08 04:21:24 +03:00
NetChaperone.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetPlayer.cs Add ping 2020-08-08 03:35:46 +03:00
NetPlayer.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Packets.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00