Tune forgotten desert and add textures
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godot/maps/materials/str_stonebrk4.tres
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godot/maps/materials/str_stonebrk4.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c2jvk3id58ggw"]
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[ext_resource type="Texture2D" uid="uid://buofag4vjn06a" path="res://maps/textures/str_stonebrk4.png" id="1_dv525"]
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[resource]
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albedo_texture = ExtResource("1_dv525")
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metallic_specular = 0.0
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texture_filter = 2
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godot/maps/materials/str_stonegen1.tres
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godot/maps/materials/str_stonegen1.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cst37hcoykxd"]
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[ext_resource type="Texture2D" uid="uid://ucivt65gl7di" path="res://maps/textures/str_stonegen1.png" id="1_43bea"]
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[resource]
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albedo_texture = ExtResource("1_43bea")
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metallic_specular = 0.0
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texture_filter = 2
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godot/maps/materials/str_wasteland2.tres
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godot/maps/materials/str_wasteland2.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cqc1h8r0ka4jo"]
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[ext_resource type="Texture2D" uid="uid://xsgjjle6hteb" path="res://maps/textures/str_wasteland2.png" id="1_w3gos"]
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[resource]
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albedo_texture = ExtResource("1_w3gos")
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metallic_specular = 0.0
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texture_filter = 2
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godot/maps/materials/str_wasteland6.tres
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godot/maps/materials/str_wasteland6.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4igrp5kum8w4"]
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[ext_resource type="Texture2D" uid="uid://b4sebu2u6maqa" path="res://maps/textures/str_wasteland6.png" id="1_1qc0v"]
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[resource]
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albedo_texture = ExtResource("1_1qc0v")
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metallic_specular = 0.0
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texture_filter = 2
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