Work on two_towers, decrease speed to 7
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7c0957f7cf
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5
.gitignore
vendored
5
.gitignore
vendored
@ -12,4 +12,7 @@ rust/target
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target
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dist
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*.replay
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*.replay
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# Editor ignores
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.vscode
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8
godot/maps/materials/str_rotwoodgen1.tres
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8
godot/maps/materials/str_rotwoodgen1.tres
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@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bhwlb3s7ybwau"]
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[ext_resource type="Texture2D" uid="uid://covaj4gwn1hbp" path="res://maps/textures/str_rotwoodgen1.png" id="1_d4feb"]
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[resource]
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albedo_texture = ExtResource("1_d4feb")
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metallic_specular = 0.0
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texture_filter = 2
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8
godot/maps/materials/str_rotwoodgen2.tres
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8
godot/maps/materials/str_rotwoodgen2.tres
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@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://btolvbdu7qbxb"]
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[ext_resource type="Texture2D" uid="uid://dq0ajjb83o2wu" path="res://maps/textures/str_rotwoodgen2.png" id="1_ymmut"]
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[resource]
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albedo_texture = ExtResource("1_ymmut")
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metallic_specular = 0.0
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texture_filter = 2
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8
godot/maps/materials/str_stoneflr2.tres
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8
godot/maps/materials/str_stoneflr2.tres
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@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bxksek24ot3n1"]
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[ext_resource type="Texture2D" uid="uid://dl0d8mrcf7a5a" path="res://maps/textures/str_stoneflr2.png" id="1_5spvt"]
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[resource]
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albedo_texture = ExtResource("1_5spvt")
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metallic_specular = 0.0
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texture_filter = 2
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8
godot/maps/materials/str_stonerubble.tres
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8
godot/maps/materials/str_stonerubble.tres
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@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dme44tx1rdvug"]
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[ext_resource type="Texture2D" uid="uid://jgjcfwjq3lyd" path="res://maps/textures/str_stonerubble.png" id="1_s4nva"]
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[resource]
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albedo_texture = ExtResource("1_s4nva")
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metallic_specular = 0.0
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texture_filter = 2
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4
godot/maps/textures/.gitignore
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4
godot/maps/textures/.gitignore
vendored
@ -12,3 +12,7 @@ str_*
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!str_metalgen4.png
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!str_metalpan1.png
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!str_blood_large.png
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!str_rotwoodgen1.png
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!str_rotwoodgen2.png
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!str_stoneflr2.png
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!str_stonerubble.png
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BIN
godot/maps/textures/str_rotwoodgen1.png
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BIN
godot/maps/textures/str_rotwoodgen1.png
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After Width: | Height: | Size: 119 KiB |
BIN
godot/maps/textures/str_rotwoodgen2.png
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BIN
godot/maps/textures/str_rotwoodgen2.png
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After Width: | Height: | Size: 117 KiB |
BIN
godot/maps/textures/str_stoneflr2.png
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BIN
godot/maps/textures/str_stoneflr2.png
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After Width: | Height: | Size: 161 KiB |
BIN
godot/maps/textures/str_stonerubble.png
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BIN
godot/maps/textures/str_stonerubble.png
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Binary file not shown.
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After Width: | Height: | Size: 160 KiB |
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@ -19,7 +19,7 @@ outline_color = Color(0, 0, 0, 1)
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[node name="player" type="LocalPlayer" unique_id=863055906 node_paths=PackedStringArray("camera", "soldier_mesh", "collider", "effects", "dead_cam_target", "respawn_label", "camera_origin", "weapon_node", "pause_panel", "exit_to_lobby", "settings_panel", "scoreboard", "chatbox", "health_label", "hit_sound")]
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look_sensitivity = 1.5
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camera = NodePath("camera_3d")
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move_speed = 8.0
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move_speed = 7.0
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soldier_mesh = NodePath("soldier_m")
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collider = NodePath("collision_shape_3d2")
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effects = NodePath("effects")
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@ -33,7 +33,7 @@ width = 70
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curve = SubResource("Curve_qn18y")
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[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label", "health_bar", "health_bar_sprite")]
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move_speed = 8.0
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move_speed = 7.0
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soldier_mesh = NodePath("soldier_m")
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collider = NodePath("collision_shape_3d")
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effects = NodePath("effects")
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@ -4,7 +4,7 @@ render_mode blend_mix, depth_draw_opaque, depth_test_default, diffuse_lambert, s
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uniform vec3 goal_color;
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void vertex() {
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float height = max(0.0, (1.0 - VERTEX.y));
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float height = max(0.0, (NODE_POSITION_WORLD.y - VERTEX.y));
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float boost = (sin(TIME) + 3.0)/4.0;
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COLOR = vec4(goal_color * boost * height, boost * height);
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}
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