2017-05-09 03:25:04 +02:00
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using System;
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using UnityEngine;
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namespace Cyber.Networking {
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/// <summary>
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/// Class that contains a few functions to help de/serialize some arrays.
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/// </summary>
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public class NetworkHelper {
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/// <summary>
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/// Divides an int-array into four byte-arrays.
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/// </summary>
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/// <param name="intArray">Int-array to divide</param>
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/// <returns>Four byte-arrays</returns>
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public static byte[][] SerializeIntArray(int[] intArray) {
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byte[][] ByteArray = new byte[4][];
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for (int i = 0; i < 4; i++) {
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ByteArray[i] = new byte[intArray.Length];
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}
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for (int top = 0; top < 4; top++) {
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for (int i = 0; i < intArray.Length; i++) {
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byte B = (byte) ((intArray[i] & (0xFF << (top * 8))) >> (top * 8));
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ByteArray[top][i] = B;
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}
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}
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return ByteArray;
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}
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/// <summary>
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/// Deserializes an int-array from four byte-arrays
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/// </summary>
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/// <param name="byteArray">Four byte arrays</param>
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/// <returns>An int array</returns>
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public static int[] DeserializeIntArray(byte[][] byteArray) {
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if (byteArray.GetLength(0) != 4) {
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throw new ArgumentException("Specified byte-array is invalid (First dimension should be of length 4).");
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} else if (byteArray.Length <= 0 || byteArray[0] == null) {
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return new int[0];
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}
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int[] IntArray = new int[byteArray[0].Length];
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for (int i = 0; i < byteArray[0].Length; i++) {
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int I = byteArray[0][i] + (byteArray[1][i] << 8) + (byteArray[2][i] << 16) + (byteArray[3][i] << 24);
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IntArray[i] = I;
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}
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return IntArray;
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}
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2017-05-09 07:15:24 +02:00
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/// <summary>
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/// Returns the current system time in seconds.
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/// </summary>
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/// <returns>The system time in seconds.</returns>
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2017-05-16 23:25:29 +02:00
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public static double GetTime() {
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return Network.time;
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2017-05-09 07:15:24 +02:00
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}
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2017-05-09 03:25:04 +02:00
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}
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}
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