2017-05-10 15:05:02 +02:00
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using Cyber.Entities.SyncBases;
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2017-05-09 03:25:04 +02:00
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namespace Cyber.Networking.Serverside {
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/// <summary>
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/// Represents a player on the server. This class is used by the server.
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/// The S stands for "Server".
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/// </summary>
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2017-05-11 21:00:52 +02:00
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public class SConnectedPlayer {
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2017-05-09 03:25:04 +02:00
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/// <summary>
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/// The player's connection ID.
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/// </summary>
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public readonly int ConnectionID;
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/// <summary>
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/// The player's controlled character
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/// </summary>
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public Character Character;
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/// <summary>
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/// Create a connected player and give it a connection ID;
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/// </summary>
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/// <param name="connectionID">The player's connection ID</param>
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public SConnectedPlayer(int connectionID) {
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ConnectionID = connectionID;
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}
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}
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}
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