Cyber/Assets/Scripts/Networking/Serverside/Syncer.cs

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using Cyber.Console;
using Cyber.Entities;
using Cyber.Entities.SyncBases;
using Cyber.Networking.Messages;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Networking.Serverside {
/// <summary>
/// Keeps stuff in-sync over at clients. Periodically collects stuff that needs to be synced and then sends them on the next 'tick.'
/// </summary>
public class Syncer : MonoBehaviour {
private SyncDB Database;
private int TickCounter = 0;
private const float TickInterval = 1f / 10;
private float TimeSinceLastTick = TickInterval;
private List<int> QueuedSyncs = new List<int>();
private List<int> DirtySyncBases = new List<int>();
private int SyncPacketID = 0;
/// <summary>
/// Mark a SyncBase "Dirty", which makes it eligible to sync.
/// </summary>
/// <param name="syncBaseID">The ID of the SyncBase. See <see cref="SyncBase.ID"/></param>
public void DirtSyncBase(int syncBaseID) {
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if (DirtySyncBases.Contains(syncBaseID)) {
return;
}
DirtySyncBases.Add(syncBaseID);
}
/// <summary>
/// Queue a SyncBase directly, so it will be synced next time a sync tick is called.
/// </summary>
/// <param name="SyncBaseID">The ID of the SyncBase. See <see cref="SyncBase.ID"/></param>
public void QueueSyncBase(int SyncBaseID) {
QueuedSyncs.Add(SyncBaseID);
}
private void Start() {
Database = GetComponent<SyncDB>();
}
private void Update() {
TimeSinceLastTick += Time.deltaTime;
if (TimeSinceLastTick >= TickInterval) {
var Categorized = Database.GetCategorizedDatabase();
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List<int> checksummedIds = new List<int>();
List<int> checksums = new List<int>();
foreach (Type type in Categorized.Keys) {
SyncHandletype Handletype = Database.GetSyncHandletypes()[type];
if (TickCounter % Handletype.TickInterval == 0) {
foreach (int SyncBaseID in Categorized[type]) {
bool Contains = DirtySyncBases.Contains(SyncBaseID);
if (Contains == Handletype.RequireHash || Contains) {
QueueSyncBase(SyncBaseID);
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if (Contains) {
DirtySyncBases.Remove(SyncBaseID);
}
}
if (Handletype.RequireHash) {
checksummedIds.Add(SyncBaseID);
checksums.Add(Database.Get(SyncBaseID).GenerateChecksum());
}
}
}
}
if (QueuedSyncs.Count > 0) {
int[] SyncIDs = QueuedSyncs.ToArray();
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SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(), checksums.ToArray(), SyncPacketID++);
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Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
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QueuedSyncs.Clear();
}
if (TickCounter < int.MaxValue) {
TickCounter++;
} else {
TickCounter = 0;
}
TimeSinceLastTick -= TickInterval;
}
}
}
}