Cyber/Assets/Scripts/Entities/InteractableSyncdata.cs

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namespace Cyber.Entities {
public struct InteractableSyncdata {
/// <summary>
/// Weather this interactable requires syncing or not.
/// </summary>
public bool RequiresSyncing;
/// <summary>
/// Weather interacting with this should send a TCP-packet or not.
/// </summary>
public bool PublicInteractions;
/// <summary>
/// Creates an InteractibleSyncdata struct.
/// </summary>
/// <param name="RequiresSyncing">Weather this interactible requires syncing (like a door) or not (like a bell).</param>
/// <param name="PublicInteractions">Weather interacting with this interactible should send a TCP-packet (like a bell or a door) or not (like opening a screen where you can type).</param>
public InteractableSyncdata(bool requiresSyncing, bool publicInteractions) {
RequiresSyncing = requiresSyncing;
PublicInteractions = publicInteractions;
}
}
}