Add a subsystem for interaction syncing. Possibly borkd

This commit is contained in:
Sofia 2017-05-11 01:52:05 +03:00
parent 2854a093fc
commit bcaf1e3e12
10 changed files with 184 additions and 32 deletions

View File

@ -57,6 +57,9 @@ namespace Cyber.Controls {
Interactable LookingAt = LookedAtObject.GetComponent<Interactable>();
if (LookingAt != null && (LookingAt.transform.position - Character.GetPosition()).magnitude < Character.InteractionDistance) {
LookingAt.Interact();
if (LookingAt.GetInteractableSyncdata().PublicInteractions) {
Client.Send(PktType.InteractPkt, new InteractionPkt(LookingAt.ID));
}
}
}
}

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@ -0,0 +1,26 @@

namespace Cyber.Entities {
public struct InteractableSyncdata {
/// <summary>
/// Weather this interactable requires syncing or not.
/// </summary>
public bool RequiresSyncing;
/// <summary>
/// Weather interacting with this should send a TCP-packet or not.
/// </summary>
public bool PublicInteractions;
/// <summary>
/// Creates an InteractibleSyncdata struct.
/// </summary>
/// <param name="RequiresSyncing">Weather this interactible requires syncing (like a door) or not (like a bell).</param>
/// <param name="PublicInteractions">Weather interacting with this interactible should send a TCP-packet (like a bell or a door) or not (like opening a screen where you can type).</param>
public InteractableSyncdata(bool requiresSyncing, bool publicInteractions) {
RequiresSyncing = requiresSyncing;
PublicInteractions = publicInteractions;
}
}
}

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@ -0,0 +1,12 @@
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timeCreated: 1494455790
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@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.Networking;
using Cyber.Networking;
using Cyber.Console;
using System;
namespace Cyber.Entities.SyncBases {
@ -44,22 +45,20 @@ namespace Cyber.Entities.SyncBases {
}
/// <summary>
/// Update the blink time if the server has a newer blinktime
/// Does nothing, because it doesn't need to synced.
/// </summary>
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
double ServerBlinkTime = reader.ReadDouble();
if (ServerBlinkTime > BlinkTime) {
BlinkTime = ServerBlinkTime;
}
}
public override void Deserialize(NetworkReader reader) {}
/// <summary>
/// Write the blink time so others will sync if they have older blinks.
/// Does nothing, because it doesn't need to synced.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
writer.Write(BlinkTime);
}
public override InteractableSyncdata GetInteractableSyncdata() {
return new InteractableSyncdata(false, true);
}
/// <summary>

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@ -1,6 +1,8 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Cyber.Entities.SyncBases {
@ -13,6 +15,12 @@ namespace Cyber.Entities.SyncBases {
/// All interactables should implement their interactions by overriding this.
/// </summary>
public abstract void Interact();
/// <summary>
/// Get Interaction information about this interactible.
/// </summary>
/// <returns>The Interaction information.</returns>
public abstract InteractableSyncdata GetInteractableSyncdata();
}
}

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@ -127,6 +127,7 @@ namespace Cyber.Networking.Clientside {
NetClient.RegisterHandler(PktType.SpawnEntity, HandlePacket);
NetClient.RegisterHandler(PktType.MoveCreature, HandlePacket);
NetClient.RegisterHandler(PktType.SyncPacket, HandlePacket);
NetClient.RegisterHandler(PktType.InteractPkt, HandlePacket);
NetClient.RegisterHandler(MsgType.Connect, OnConnected);
NetClient.RegisterHandler(MsgType.Disconnect, OnDisconnected);
@ -194,6 +195,17 @@ namespace Cyber.Networking.Clientside {
Term.Println("SyncBase " + MoveCreature.SyncBaseID + " is not a Creature");
}
break;
case (PktType.InteractPkt):
InteractionPkt Interaction = new InteractionPkt();
Interaction.Deserialize(msg.reader);
SyncBase Target = Spawner.SyncDB.Get(Interaction.SyncBaseID);
if (Target != null && Target is Interactable) {
((Interactable) Target).Interact();
} else {
Term.Println("Server has sent an erroneus SyncBase ID!");
}
break;
case (PktType.SyncPacket):
SyncHandler.HandleSyncPkt(msg);

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@ -0,0 +1,46 @@

using UnityEngine.Networking;
namespace Cyber.Networking.Messages {
/// <summary>
/// Includes information about interacting an interactible. Applicable only for some interactibles.
/// </summary>
public class InteractionPkt : MessageBase {
/// <summary>
/// ID of the interactible.
/// </summary>
public int SyncBaseID;
/// <summary>
/// Creates an InteraktionPkt, which contains the message "someone interacted".
/// </summary>
/// <param name="SyncBaseID"></param>
public InteractionPkt(int syncBaseID) {
SyncBaseID = syncBaseID;
}
/// <summary>
/// Empty constructor for deserialization.
/// </summary>
public InteractionPkt() {}
/// <summary>
/// Deserializes SyncBaseID for the recipent.
/// </summary>
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
SyncBaseID = reader.ReadInt32();
}
/// <summary>
/// Serializes the SyncBaseID for sending.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
writer.Write(SyncBaseID);
}
}
}

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@ -0,0 +1,12 @@
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timeCreated: 1494453893
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View File

@ -38,5 +38,10 @@ namespace Cyber.Networking {
/// </summary>
public const short SyncPacket = 205;
/// <summary>
/// Packet telling that someone has made an interactive remark.
/// </summary>
public const short InteractPkt = 206;
}
}

View File

@ -20,6 +20,11 @@ namespace Cyber.Networking.Serverside {
private Spawner Spawner;
/// <summary>
/// The Syncer which syncs. <see cref="Syncer"/>
/// </summary>
public Syncer Syncer;
/// <summary>
/// Creates the server-component, and sets the singleton as itself.
/// </summary>
@ -118,6 +123,7 @@ namespace Cyber.Networking.Serverside {
NetworkServer.RegisterHandler(PktType.TextMessage, HandlePacket);
NetworkServer.RegisterHandler(PktType.MoveCreature, HandlePacket);
NetworkServer.RegisterHandler(PktType.InteractPkt, HandlePacket);
NetworkServer.RegisterHandler(MsgType.Connect, OnConnected);
NetworkServer.RegisterHandler(MsgType.Disconnect, OnDisconnected);
@ -139,35 +145,58 @@ namespace Cyber.Networking.Serverside {
private void HandlePacket(NetworkMessage msg) {
switch (msg.msgType) {
case PktType.TextMessage:
TextMessagePkt TextMsg = new TextMessagePkt();
TextMsg.Deserialize(msg.reader);
Term.Println(TextMsg.Message);
case PktType.TextMessage:
TextMessagePkt TextMsg = new TextMessagePkt();
TextMsg.Deserialize(msg.reader);
Term.Println(TextMsg.Message);
break;
case PktType.MoveCreature:
MoveCreaturePkt MoveCreature = new MoveCreaturePkt();
MoveCreature.Deserialize(msg.reader);
// Check if the player is allowed to move this character
Character Controlled = Players[msg.conn.connectionId].Character.GetComponent<Character>();
if (Controlled.ID != MoveCreature.SyncBaseID) {
break;
case PktType.MoveCreature:
MoveCreaturePkt MoveCreature = new MoveCreaturePkt();
MoveCreature.Deserialize(msg.reader);
}
// Check if the player is allowed to move this character
Character Controlled = Players[msg.conn.connectionId].Character.GetComponent<Character>();
if (Controlled.ID != MoveCreature.SyncBaseID) {
break;
Controlled.Move(MoveCreature.Direction);
foreach (var Player in Players) {
if (Player.Value.ConnectionID == msg.conn.connectionId) {
continue;
}
MoveCreature.Timestamp = NetworkHelper.GetCurrentSystemTime();
NetworkServer.SendToClient(Player.Value.ConnectionID, PktType.MoveCreature, MoveCreature);
}
break;
case PktType.InteractPkt:
InteractionPkt Interaction = new InteractionPkt();
Interaction.Deserialize(msg.reader);
Controlled.Move(MoveCreature.Direction);
Character Sender = Players[msg.conn.connectionId].Character;
SyncBase Target = Spawner.SyncDB.Get(Interaction.SyncBaseID);
foreach (var Player in Players) {
if (Player.Value.ConnectionID == msg.conn.connectionId) {
continue;
if (Target != null && Target is Interactable) {
Interactable Interacted = (Interactable) Target;
Vector3 Delta = Interacted.gameObject.transform.position - Sender.gameObject.transform.position;
float ServerInteractionDistance = Sender.InteractionDistance + Sender.MovementSpeed * 0.5f;
if (Delta.magnitude <= ServerInteractionDistance) {
Interacted.Interact();
NetworkServer.SendToAll(PktType.InteractPkt, Interaction);
if (Interacted.GetInteractableSyncdata().RequiresSyncing) {
Syncer.DirtSyncBase(Interacted.ID);
}
MoveCreature.Timestamp = NetworkHelper.GetCurrentSystemTime();
NetworkServer.SendToClient(Player.Value.ConnectionID, PktType.MoveCreature, MoveCreature);
}
break;
default:
Debug.LogError("Received an unknown packet, id: " + msg.msgType);
Term.Println("Received an unknown packet, id: " + msg.msgType);
break;
} else {
Term.Println("Client has reported an erronous SyncBase ID!");
}
break;
default:
Debug.LogError("Received an unknown packet, id: " + msg.msgType);
Term.Println("Received an unknown packet, id: " + msg.msgType);
break;
}
}