Cyber/Assets/Scripts/Console/Term.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A class that has static functions for printing text in the DebugConsole.
/// </summary>
public class Term {
private static DebugConsole Console;
public static void SetDebugConsole(DebugConsole console) {
Console = console;
}
public static bool IsVisible() {
if (Console == null) {
return false;
} else {
return Console.Visible;
}
}
public static void Println(string text) {
if (Console == null) {
Debug.Log(text);
} else {
Console.Println(text);
}
}
public static void Print(string text) {
if (Console == null) {
Debug.Log(text);
} else {
Console.Print(text);
}
}
public static void AddCommand(string command, string description, DebugConsoleAction.Action action) {
if (Console != null) {
Console.AddCommand(command, description, action);
}
}
}