Fix server's shutdown, add offsets to texttexes, inv-fe dev

This commit is contained in:
excitedneon 2017-05-12 04:59:58 +03:00
parent 767e8f811f
commit 1f473b16ee
30 changed files with 1811 additions and 20 deletions

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View File

@ -98,7 +98,7 @@ namespace Cyber.Networking.Clientside {
/// </summary>
/// <returns>Weather the client is running or not</returns>
public static bool IsRunning() {
return Singleton.Running;
return !(Singleton == null || !Singleton.Running);
}
/// <summary>

View File

@ -16,7 +16,17 @@ namespace Cyber.Util {
public string Text;
/// <summary>
/// The background color.
/// The offset on the x-axis in pixels.
/// </summary>
public int OffsetX;
/// <summary>
/// The offset on the y-axis in pixels.
/// </summary>
public int OffsetY;
/// <summary>
/// The offset on the y-axis in pixels.
/// </summary>
public Color Background;
@ -44,8 +54,12 @@ namespace Cyber.Util {
/// <param name="fontSize">Font size.</param>
/// <param name="width">Width.</param>
/// <param name="height">Height.</param>
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) {
public TextTextureProperties(string text, int offsetX = 0,
int offsetY = 0, Color background = new Color(),
int fontSize = 32, int width = 256, int height = 256) {
Text = text;
OffsetX = offsetX;
OffsetY = offsetY;
Background = background;
FontSize = fontSize;
Width = width;

View File

@ -31,14 +31,17 @@ namespace Cyber.Util {
}
private Texture2D RenderText(TextTextureProperties text) {
float Scale = 1.0f / text.Width;
Text.text = text.Text.Replace("\\n", "\n");
Text.fontSize = text.FontSize;
Text.characterSize = 0.5f * text.FontSize / text.Width;
Text.characterSize = text.FontSize * Scale * 0.5f;
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
RenderTexture OldRT = Camera.targetTexture;
Camera.targetTexture = TextTexture;
Camera.backgroundColor = text.Background;
Camera.transform.localPosition = new Vector3(-text.OffsetX * Scale,
text.OffsetY * Scale);
Camera.Render();
Camera.targetTexture = OldRT;
@ -71,7 +74,8 @@ namespace Cyber.Util {
}
private static string CreateHash(TextTextureProperties text) {
return text.Text + "," + text.Width + "," + text.Height + "," +
return text.Text + "," + text.OffsetX + "," + text.OffsetY + "," +
text.Width + "," + text.Height + "," +
text.FontSize + "," + text.Background.r + "," +
text.Background.g + "," + text.Background.b;
}