Fix server's shutdown, add offsets to texttexes, inv-fe dev
This commit is contained in:
parent
767e8f811f
commit
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2110329893}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &2130629203
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GameObject:
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m_ObjectHideFlags: 0
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@ -2858,3 +3465,133 @@ Camera:
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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m_StereoMirrorMode: 0
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--- !u!1 &2130760163
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 5
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m_Component:
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- component: {fileID: 2130760164}
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- component: {fileID: 2130760167}
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- component: {fileID: 2130760166}
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- component: {fileID: 2130760165}
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m_Layer: 0
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m_Name: Inventory Layout
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2130760164
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_LocalRotation: {x: 0.5, y: -0.5, z: 0.5, w: 0.5}
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m_LocalPosition: {x: -0.03, y: 0.70000005, z: 0}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Children: []
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m_Father: {fileID: 229498030}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 90}
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--- !u!23 &2130760165
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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- {fileID: 2100000, guid: a2f13121dc57b415d929aae5ea8fd85a, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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MeshCollider:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 0
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serializedVersion: 2
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m_Convex: 0
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m_InflateMesh: 0
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m_SkinWidth: 0.01
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!33 &2130760167
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MeshFilter:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2130760163}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1001 &2139315739
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Prefab:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 132238582}
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m_Modifications:
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalRotation.x
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
|
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
|
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- target: {fileID: 4586682446228250, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_RootOrder
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value: 0
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 1297568499365208, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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m_IsPrefabParent: 0
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|
@ -98,7 +98,7 @@ namespace Cyber.Networking.Clientside {
|
||||
/// </summary>
|
||||
/// <returns>Weather the client is running or not</returns>
|
||||
public static bool IsRunning() {
|
||||
return Singleton.Running;
|
||||
return !(Singleton == null || !Singleton.Running);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -16,7 +16,17 @@ namespace Cyber.Util {
|
||||
public string Text;
|
||||
|
||||
/// <summary>
|
||||
/// The background color.
|
||||
/// The offset on the x-axis in pixels.
|
||||
/// </summary>
|
||||
public int OffsetX;
|
||||
|
||||
/// <summary>
|
||||
/// The offset on the y-axis in pixels.
|
||||
/// </summary>
|
||||
public int OffsetY;
|
||||
|
||||
/// <summary>
|
||||
/// The offset on the y-axis in pixels.
|
||||
/// </summary>
|
||||
public Color Background;
|
||||
|
||||
@ -44,8 +54,12 @@ namespace Cyber.Util {
|
||||
/// <param name="fontSize">Font size.</param>
|
||||
/// <param name="width">Width.</param>
|
||||
/// <param name="height">Height.</param>
|
||||
public TextTextureProperties(string text, Color background = new Color(), int fontSize = 32, int width = 256, int height = 256) {
|
||||
public TextTextureProperties(string text, int offsetX = 0,
|
||||
int offsetY = 0, Color background = new Color(),
|
||||
int fontSize = 32, int width = 256, int height = 256) {
|
||||
Text = text;
|
||||
OffsetX = offsetX;
|
||||
OffsetY = offsetY;
|
||||
Background = background;
|
||||
FontSize = fontSize;
|
||||
Width = width;
|
||||
|
@ -31,14 +31,17 @@ namespace Cyber.Util {
|
||||
}
|
||||
|
||||
private Texture2D RenderText(TextTextureProperties text) {
|
||||
float Scale = 1.0f / text.Width;
|
||||
Text.text = text.Text.Replace("\\n", "\n");
|
||||
Text.fontSize = text.FontSize;
|
||||
Text.characterSize = 0.5f * text.FontSize / text.Width;
|
||||
Text.characterSize = text.FontSize * Scale * 0.5f;
|
||||
|
||||
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
|
||||
RenderTexture OldRT = Camera.targetTexture;
|
||||
Camera.targetTexture = TextTexture;
|
||||
Camera.backgroundColor = text.Background;
|
||||
Camera.transform.localPosition = new Vector3(-text.OffsetX * Scale,
|
||||
text.OffsetY * Scale);
|
||||
Camera.Render();
|
||||
Camera.targetTexture = OldRT;
|
||||
|
||||
@ -71,7 +74,8 @@ namespace Cyber.Util {
|
||||
}
|
||||
|
||||
private static string CreateHash(TextTextureProperties text) {
|
||||
return text.Text + "," + text.Width + "," + text.Height + "," +
|
||||
return text.Text + "," + text.OffsetX + "," + text.OffsetY + "," +
|
||||
text.Width + "," + text.Height + "," +
|
||||
text.FontSize + "," + text.Background.r + "," +
|
||||
text.Background.g + "," + text.Background.b;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user